CMDR fadingnebula profile
(Type-9 Heavy)
Federation: Rear Admiral
Empire: Outsider
Balance |
|
---|---|
Current assets | 3 138 415 265 cr |
Credits spent on ships | 418 683 461 cr |
Credits spent on outfitting | 1 491 763 262 cr |
Credits spent on repairs | 4 930 685 cr |
Credits spent on fuel | 160 604 cr |
Credits spent on munitions | 919 667 cr |
Insurance claims | 43 |
Total claim costs | 250 481 529 cr |
Combat |
|
Bounties claimed | 534 |
Profit from bounties | 27 215 678 cr |
Combat bonds | 77 |
Profit from combat bonds | 2 418 886 cr |
Assassinations | 54 |
Profit from assassinations | 14 221 870 cr |
Highest single reward | 343 450 cr |
Skimmers killed | 6 |
Crime |
|
Fines issued | 127 |
Lifetime fines value | 1 289 781 cr |
Bounties received/earned | 173 |
Lifetime bounty value | 13 625 500 cr |
Highest bounty issued | 3 306 800 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 188 874 cr |
Commodities smuggled | 111 |
Average profit | 11 805 cr |
Highest single transaction | 84 357 cr |
Trading |
|
Market network | 69 |
Trading profit | 3 222 891 093 cr |
Commodities traded | 11 692 |
Average profit | 16 195 433 cr |
Highest single transaction | 806 755 032 cr |
Mining |
|
Profits from mining | 3 220 116 677 cr |
Minerals refined | 3 104 |
Materials collected | 9 005 |
Exploration |
|
Systems visited | 1 052 |
Profits from exploration | 29 786 119 cr |
Level 2 detailed scans | 3 435 |
Level 3 detailed scans | 3 406 |
Highest payout | 2 112 687 cr |
Total hyperspace distance | 28 951 ly |
Total hyperspace jumps | 1 612 |
Max distance from start | 1 781,10 ly |
Max distance from Sol | 1 714,08 ly |
Max distance from Colonia | 23 692,95 ly |
Approximate time played | 2W 7H 59M |
Passengers |
|
Total bulk passengers delivered | 1 570 |
Total VIPs delivered | 6 |
Total delivered | 1 576 |
Total ejected | 0 |
Crafting |
|
Number of engineers used | 12 |
Number of upgrades generated | 986 |
Grade 1 upgrades generated | 272 |
Grade 2 upgrades generated | 209 |
Grade 3 upgrades generated | 222 |
Grade 4 upgrades generated | 169 |
Grade 5 upgrades generated | 114 |
Crew |
|
Crew credits earned | 176 420 787 cr |
Crew hired | 4 |
Crew fired | 1 |
Crew lost | 8 |
Multi-Crew |
|
Total time in multi-crew | 3H 19M 32S |
Time in gunner role | 4H 4M 32S |
Total credits accrued | 150 880 cr |