CMDR Balman Weissach profile
(Krait Phantom)
Federation: Petty Officer
Empire: King
Balance |
|
---|---|
Current assets | 6 024 628 983 cr |
Credits spent on ships | 623 556 675 cr |
Credits spent on outfitting | 1 495 202 856 cr |
Credits spent on repairs | 10 866 035 cr |
Credits spent on fuel | 856 406 cr |
Credits spent on munitions | 5 325 694 cr |
Insurance claims | 5 |
Total claim costs | 36 949 954 cr |
Combat |
|
Bounties claimed | 640 |
Profit from bounties | 40 624 688 cr |
Combat bonds | 2 548 |
Profit from combat bonds | 108 884 449 cr |
Assassinations | 15 |
Profit from assassinations | 2 219 457 cr |
Highest single reward | 359 977 cr |
Skimmers killed | 4 |
Crime |
|
Fines issued | 73 |
Lifetime fines value | 26 530 cr |
Bounties received/earned | 34 |
Lifetime bounty value | 31 600 cr |
Highest bounty issued | 5 000 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 332 511 cr |
Commodities smuggled | 271 |
Average profit | 33 251 cr |
Highest single transaction | 276 940 cr |
Trading |
|
Market network | 61 |
Trading profit | 150 621 620 cr |
Commodities traded | 180 047 |
Average profit | 277 900 cr |
Highest single transaction | 4 198 116 cr |
Mining |
|
Profits from mining | 12 066 844 cr |
Minerals refined | 519 |
Materials collected | 11 384 |
Exploration |
|
Systems visited | 3 749 |
Profits from exploration | 1 392 717 207 cr |
Level 2 detailed scans | 37 907 |
Level 3 detailed scans | 37 906 |
Highest payout | 18 446 674 cr |
Total hyperspace distance | 226 321 ly |
Total hyperspace jumps | 6 600 |
Max distance from start | 25 843,92 ly |
Max distance from Sol | 25 899,99 ly |
Max distance from Colonia | 28 067,11 ly |
Approximate time played | 5W 6D 8H 17M |
Passengers |
|
Total bulk passengers delivered | 5 898 |
Total VIPs delivered | 198 |
Total delivered | 6 096 |
Total ejected | 7 |
Search and Rescue |
|
Total items rescued | 103 |
Total profit | 858 987 cr |
Total rescue transactions | 33 |
Crafting |
|
Number of engineers used | 15 |
Number of upgrades generated | 1 141 |
Grade 1 upgrades generated | 258 |
Grade 2 upgrades generated | 285 |
Grade 3 upgrades generated | 292 |
Grade 4 upgrades generated | 191 |
Grade 5 upgrades generated | 115 |
Multi-Crew |
|
Total time in multi-crew | 1H 34M 50S |
Time in gunner role | 8S |
Time in fighter con role | 17M 24S |
Total credits accrued | 112 092 cr |