CMDR Shimozu Shinta profile
(Imperial Clipper)
Federation: Lieutenant
Empire: Baron
Balance |
|
---|---|
Current assets | 4 274 821 418 cr |
Credits spent on ships | 456 610 815 cr |
Credits spent on outfitting | 491 203 708 cr |
Credits spent on repairs | 4 792 406 cr |
Credits spent on fuel | 598 256 cr |
Credits spent on munitions | 507 515 cr |
Insurance claims | 9 |
Total claim costs | 7 675 980 cr |
Combat |
|
Bounties claimed | 1 850 |
Profit from bounties | 53 294 581 cr |
Combat bonds | 188 |
Profit from combat bonds | 3 508 764 cr |
Assassinations | 35 |
Profit from assassinations | 1 305 912 cr |
Highest single reward | 325 598 cr |
Skimmers killed | 128 |
Crime |
|
Fines issued | 48 |
Lifetime fines value | 13 252 cr |
Bounties received/earned | 34 |
Lifetime bounty value | 47 155 cr |
Highest bounty issued | 6 000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 970 064 cr |
Commodities smuggled | 53 |
Average profit | 74 620 cr |
Highest single transaction | 879 904 cr |
Trading |
|
Market network | 125 |
Trading profit | 1 244 202 594 cr |
Commodities traded | 242 122 |
Average profit | 1 278 728 cr |
Highest single transaction | 318 238 480 cr |
Mining |
|
Profits from mining | 820 502 168 cr |
Minerals refined | 1 528 |
Materials collected | 11 601 |
Exploration |
|
Systems visited | 30 822 |
Profits from exploration | 2 964 019 447 cr |
Level 2 detailed scans | 73 445 |
Level 3 detailed scans | 254 649 |
Highest payout | 13 729 594 cr |
Total hyperspace distance | 1 235 300 ly |
Total hyperspace jumps | 33 630 |
Max distance from start | 65 283,53 ly |
Max distance from Sol | 65 339,95 ly |
Max distance from Colonia | 46 447,27 ly |
Approximate time played | 16W 8H 48M |
Passengers |
|
Total bulk passengers delivered | 0 |
Total VIPs delivered | 4 |
Total delivered | 4 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 7 |
Total profit | 79 477 cr |
Total rescue transactions | 4 |
Crafting |
|
Number of engineers used | 16 |
Number of upgrades generated | 684 |
Grade 1 upgrades generated | 178 |
Grade 2 upgrades generated | 154 |
Grade 3 upgrades generated | 199 |
Grade 4 upgrades generated | 90 |
Grade 5 upgrades generated | 63 |
Crew |
|
Crew credits earned | 49 069 402 cr |
Crew hired | 2 |
Crew fired | 2 |
Multi-Crew |
|
Total time in multi-crew | 1H 20M 1S |
Time in gunner role | 35M 47S |