CMDR Johnny B. Good profile
(Imperial Cutter)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 6 419 253 052 cr |
Credits spent on ships | 5 524 990 684 cr |
Credits spent on outfitting | 14 284 132 609 cr |
Credits spent on repairs | 29 952 127 cr |
Credits spent on fuel | 2 021 404 cr |
Credits spent on munitions | 6 549 404 cr |
Insurance claims | 97 |
Total claim costs | 755 966 672 cr |
Combat |
|
Bounties claimed | 4 646 |
Profit from bounties | 322 170 179 cr |
Combat bonds | 199 |
Profit from combat bonds | 9 187 204 cr |
Assassinations | 3 |
Profit from assassinations | 338 911 cr |
Highest single reward | 306 200 cr |
Skimmers killed | 41 |
Crime |
|
Fines issued | 499 |
Lifetime fines value | 72 598 118 cr |
Bounties received/earned | 95 |
Lifetime bounty value | 141 630 cr |
Highest bounty issued | 6 000 cr |
Smuggling |
|
Black market network | 8 |
Black market profit | 3 677 466 cr |
Commodities smuggled | 1 896 |
Average profit | 216 322 cr |
Highest single transaction | 1 040 085 cr |
Trading |
|
Market network | 101 |
Trading profit | 92 146 086 cr |
Commodities traded | 137 921 |
Average profit | 60 622 cr |
Highest single transaction | 5 118 295 cr |
Mining |
|
Profits from mining | 4 355 970 cr |
Minerals refined | 727 |
Materials collected | 68 807 |
Exploration |
|
Systems visited | 5 530 |
Profits from exploration | 280 666 700 cr |
Level 2 detailed scans | 1 221 |
Level 3 detailed scans | 1 914 |
Highest payout | 2 829 577 cr |
Total hyperspace distance | 358 913 ly |
Total hyperspace jumps | 14 754 |
Max distance from start | 21 941,47 ly |
Max distance from Sol | 22 010,95 ly |
Max distance from Colonia | 22 550,96 ly |
Approximate time played | 25W 6D 18H 15M |
Passengers |
|
Total bulk passengers delivered | 266 |
Total VIPs delivered | 10 576 |
Total delivered | 10 842 |
Total ejected | 57 |
Search and Rescue |
|
Total items rescued | 13 |
Total profit | 337 367 cr |
Total rescue transactions | 6 |
Crafting |
|
Number of engineers used | 16 |
Number of upgrades generated | 4 452 |
Grade 1 upgrades generated | 612 |
Grade 2 upgrades generated | 686 |
Grade 3 upgrades generated | 1 078 |
Grade 4 upgrades generated | 1 137 |
Grade 5 upgrades generated | 939 |
Crew |
|
Crew credits earned | 1 082 205 700 cr |
Crew hired | 24 |
Crew fired | 11 |
Crew lost | 20 |
Multi-Crew |
|
Total time in multi-crew | 6H 29M 15S |
Time in gunner role | 52S |
Time in fighter con role | 15M 56S |
Total credits accrued | 606 154 cr |