CMDR Nova-Storm profile
(Alliance Chieftain)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 11 662 112 961 cr |
Credits spent on ships | 1 232 240 118 cr |
Credits spent on outfitting | 5 404 915 070 cr |
Credits spent on repairs | 16 913 764 cr |
Credits spent on fuel | 683 017 cr |
Credits spent on munitions | 3 728 496 cr |
Insurance claims | 58 |
Total claim costs | 39 930 619 cr |
Combat |
|
Bounties claimed | 7 830 |
Profit from bounties | 247 658 739 cr |
Combat bonds | 5 030 |
Profit from combat bonds | 109 872 706 cr |
Assassinations | 72 |
Profit from assassinations | 15 187 636 cr |
Highest single reward | 2 528 525 cr |
Skimmers killed | 1 756 |
Crime |
|
Fines issued | 158 |
Lifetime fines value | 1 125 984 cr |
Bounties received/earned | 1 303 |
Lifetime bounty value | 5 612 908 cr |
Highest bounty issued | 30 000 cr |
Smuggling |
|
Black market network | 19 |
Black market profit | 2 573 229 cr |
Commodities smuggled | 247 |
Average profit | 37 842 cr |
Highest single transaction | 450 000 cr |
Trading |
|
Market network | 88 |
Trading profit | 7 366 743 733 cr |
Commodities traded | 31 556 |
Average profit | 13 492 205 cr |
Highest single transaction | 771 021 824 cr |
Mining |
|
Profits from mining | 7 278 740 319 cr |
Minerals refined | 8 577 |
Materials collected | 23 969 |
Exploration |
|
Systems visited | 6 732 |
Profits from exploration | 670 343 967 cr |
Level 2 detailed scans | 22 829 |
Level 3 detailed scans | 17 311 |
Highest payout | 14 596 340 cr |
Total hyperspace distance | 361 137 ly |
Total hyperspace jumps | 10 024 |
Max distance from start | 65 295,98 ly |
Max distance from Sol | 65 279,35 ly |
Max distance from Colonia | 46 241,11 ly |
Approximate time played | 10W 1D 22H 37M |
Passengers |
|
Total bulk passengers delivered | 1 329 |
Total VIPs delivered | 1 153 |
Total delivered | 2 482 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 8 |
Total profit | 40 802 cr |
Total rescue transactions | 4 |
Crafting |
|
Number of engineers used | 20 |
Number of upgrades generated | 2 362 |
Grade 1 upgrades generated | 370 |
Grade 2 upgrades generated | 372 |
Grade 3 upgrades generated | 533 |
Grade 4 upgrades generated | 544 |
Grade 5 upgrades generated | 543 |
Crew |
|
Crew credits earned | 1 629 229 592 cr |
Crew hired | 4 |
Crew fired | 3 |
Multi-Crew |
|
Total time in multi-crew | 11H 10M 53S |
Time in gunner role | 29M 26S |