CMDR Winneon profile
(Imperial Cutter)
Federation: Warrant Officer
Empire: Duke
Balance |
|
---|---|
Current assets | 691 563 008 cr |
Credits spent on ships | 1 289 933 542 cr |
Credits spent on outfitting | 2 063 135 959 cr |
Credits spent on repairs | 14 183 471 cr |
Credits spent on fuel | 229 020 cr |
Credits spent on munitions | 185 330 cr |
Insurance claims | 25 |
Total claim costs | 149 882 439 cr |
Combat |
|
Bounties claimed | 50 |
Profit from bounties | 1 683 051 cr |
Combat bonds | 0 |
Profit from combat bonds | 0 cr |
Assassinations | 0 |
Profit from assassinations | 0 cr |
Highest single reward | 55 745 cr |
Skimmers killed | 12 |
Crime |
|
Fines issued | 181 |
Lifetime fines value | 130 107 cr |
Bounties received/earned | 27 |
Lifetime bounty value | 21 900 cr |
Highest bounty issued | 10 000 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 1 157 740 cr |
Commodities smuggled | 8 |
Average profit | 144 718 cr |
Highest single transaction | 830 817 cr |
Trading |
|
Market network | 68 |
Trading profit | 161 920 656 cr |
Commodities traded | 79 298 |
Average profit | 562 225 cr |
Highest single transaction | 6 755 856 cr |
Mining |
|
Profits from mining | 226 448 cr |
Minerals refined | 14 |
Materials collected | 4 494 |
Exploration |
|
Systems visited | 7 442 |
Profits from exploration | 485 747 101 cr |
Level 2 detailed scans | 1 713 |
Level 3 detailed scans | 36 647 |
Highest payout | 5 507 741 cr |
Total hyperspace distance | 498 804 ly |
Total hyperspace jumps | 8 586 |
Max distance from start | 65 222,47 ly |
Max distance from Sol | 65 279,35 ly |
Max distance from Colonia | 46 241,11 ly |
Approximate time played | 4W 2D 11H 29M |
Passengers |
|
Total bulk passengers delivered | 948 |
Total VIPs delivered | 11 |
Total delivered | 959 |
Total ejected | 40 |
Crafting |
|
Number of engineers used | 10 |
Number of upgrades generated | 498 |
Grade 1 upgrades generated | 131 |
Grade 2 upgrades generated | 55 |
Grade 3 upgrades generated | 71 |
Grade 4 upgrades generated | 61 |
Grade 5 upgrades generated | 180 |
Crew |
|
Crew credits earned | 68 027 cr |
Crew hired | 1 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 7H 9M 26S |
Time in gunner role | 4S |