CMDR Jerek profile
(Asp Explorer)
Federation: Ensign
Empire: Duke
Balance |
|
---|---|
Current assets | 920 997 702 cr |
Credits spent on ships | 1 385 173 905 cr |
Credits spent on outfitting | 3 413 052 469 cr |
Credits spent on repairs | 3 170 775 cr |
Credits spent on fuel | 818 031 cr |
Credits spent on munitions | 543 457 cr |
Insurance claims | 11 |
Total claim costs | 21 575 813 cr |
Combat |
|
Bounties claimed | 2 189 |
Profit from bounties | 54 769 034 cr |
Combat bonds | 146 |
Profit from combat bonds | 2 498 000 cr |
Assassinations | 29 |
Profit from assassinations | 2 986 752 cr |
Highest single reward | 0 cr |
Skimmers killed | 18 |
Crime |
|
Fines issued | 26 |
Lifetime fines value | 694 331 cr |
Bounties received/earned | 50 |
Lifetime bounty value | 43 970 cr |
Highest bounty issued | 9 990 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 29 752 584 cr |
Commodities smuggled | 508 |
Average profit | 4 958 764 cr |
Highest single transaction | 14 820 804 cr |
Trading |
|
Market network | 66 |
Trading profit | 52 303 010 cr |
Commodities traded | 20 850 |
Average profit | 125 728 cr |
Highest single transaction | 2 453 360 cr |
Mining |
|
Profits from mining | 487 035 cr |
Minerals refined | 157 |
Materials collected | 2 873 |
Exploration |
|
Systems visited | 13 886 |
Profits from exploration | 107 305 218 cr |
Level 2 detailed scans | 905 |
Level 3 detailed scans | 40 470 |
Highest payout | 765 222 cr |
Total hyperspace distance | 564 370 ly |
Total hyperspace jumps | 16 477 |
Max distance from start | 65 222,47 ly |
Max distance from Sol | 65 279,35 ly |
Max distance from Colonia | 46 241,11 ly |
Approximate time played | 7W 2D 22H 10M |
Passengers |
|
Total bulk passengers delivered | 531 |
Total VIPs delivered | 2 238 |
Total delivered | 2 769 |
Total ejected | 15 |
Crafting |
|
Number of engineers used | 4 |
Number of upgrades generated | 176 |
Grade 1 upgrades generated | 94 |
Grade 2 upgrades generated | 4 |
Grade 3 upgrades generated | 26 |
Grade 4 upgrades generated | 2 |
Grade 5 upgrades generated | 50 |
Crew |
|
Crew credits earned | 736 113 cr |
Crew hired | 2 |
Crew fired | 1 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 5H 34M 45S |
Time in gunner role | 57M 30S |
Time in fighter con role | 29M 28S |
Total credits accrued | 29 980 cr |
Total fines accrued | 29 980 cr |