CMDR TankCraze profile
(Asp Explorer)
Federation: None
Empire: None
Balance |
|
---|---|
Current assets | 869 148 922 cr |
Credits spent on ships | 617 378 201 cr |
Credits spent on outfitting | 627 925 930 cr |
Credits spent on repairs | 1 511 800 cr |
Credits spent on fuel | 64 175 cr |
Credits spent on munitions | 273 174 cr |
Insurance claims | 9 |
Total claim costs | 59 753 407 cr |
Combat |
|
Bounties claimed | 120 |
Profit from bounties | 15 626 103 cr |
Combat bonds | 0 |
Profit from combat bonds | 0 cr |
Assassinations | 7 |
Profit from assassinations | 3 171 724 cr |
Highest single reward | 225 060 cr |
Skimmers killed | 0 |
Crime |
|
Fines issued | 23 |
Lifetime fines value | 78 248 cr |
Bounties received/earned | 33 |
Lifetime bounty value | 36 700 cr |
Highest bounty issued | 5 000 cr |
Smuggling |
|
Black market network | 0 |
Black market profit | 0 cr |
Commodities smuggled | 0 |
Average profit | 0 cr |
Highest single transaction | 0 cr |
Trading |
|
Market network | 18 |
Trading profit | 391 980 530 cr |
Commodities traded | 7 202 |
Average profit | 3 769 044 cr |
Highest single transaction | 30 875 280 cr |
Mining |
|
Profits from mining | 381 135 413 cr |
Minerals refined | 1 161 |
Materials collected | 3 997 |
Exploration |
|
Systems visited | 3 035 |
Profits from exploration | 576 773 121 cr |
Level 2 detailed scans | 16 820 |
Level 3 detailed scans | 16 820 |
Highest payout | 11 857 109 cr |
Total hyperspace distance | 254 441 ly |
Total hyperspace jumps | 3 308 |
Max distance from start | 65 616,70 ly |
Max distance from Sol | 65 647,34 ly |
Max distance from Colonia | 46 528,88 ly |
Approximate time played | 2W 10H 50M |
Passengers |
|
Total bulk passengers delivered | 12 |
Total VIPs delivered | 32 |
Total delivered | 44 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 2 |
Total profit | 47 360 cr |
Total rescue transactions | 2 |
Crafting |
|
Number of engineers used | 2 |
Number of upgrades generated | 129 |
Grade 1 upgrades generated | 47 |
Grade 2 upgrades generated | 29 |
Grade 3 upgrades generated | 21 |
Grade 4 upgrades generated | 18 |
Grade 5 upgrades generated | 14 |
Multi-Crew |
|
Total time in multi-crew | 2H 14M 54S |
Time in gunner role | 39M 36S |
Time in fighter con role | 18M 9S |
Total credits accrued | 286 482 cr |