CMDR Hurtyou80 profile
Federation: Petty Officer
Empire: Outsider
Balance |
|
---|---|
Current assets | 6 430 288 278 cr |
Credits spent on ships | 465 947 002 cr |
Credits spent on outfitting | 522 715 838 cr |
Credits spent on repairs | 3 214 224 cr |
Credits spent on fuel | 191 326 cr |
Credits spent on munitions | 358 969 cr |
Insurance claims | 18 |
Total claim costs | 21 208 440 cr |
Combat |
|
Bounties claimed | 140 |
Profit from bounties | 3 742 763 cr |
Combat bonds | 82 |
Profit from combat bonds | 3 261 837 cr |
Assassinations | 9 |
Profit from assassinations | 973 024 cr |
Highest single reward | 222 650 cr |
Skimmers killed | 75 |
Crime |
|
Fines issued | 41 |
Lifetime fines value | 71 413 cr |
Bounties received/earned | 57 |
Lifetime bounty value | 177 500 cr |
Highest bounty issued | 10 000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 82 634 cr |
Commodities smuggled | 41 |
Average profit | 5 509 cr |
Highest single transaction | 16 839 cr |
Trading |
|
Market network | 137 |
Trading profit | 14 640 874 360 cr |
Commodities traded | 68 062 |
Average profit | 34 530 364 cr |
Highest single transaction | 554 104 960 cr |
Mining |
|
Profits from mining | 13 738 458 793 cr |
Minerals refined | 14 485 |
Materials collected | 13 199 |
Exploration |
|
Systems visited | 3 984 |
Profits from exploration | 574 318 282 cr |
Level 2 detailed scans | 26 065 |
Level 3 detailed scans | 26 037 |
Highest payout | 22 554 660 cr |
Total hyperspace distance | 195 451 ly |
Total hyperspace jumps | 4 967 |
Max distance from start | 22 029,81 ly |
Max distance from Sol | 22 037,19 ly |
Max distance from Colonia | 24 218,52 ly |
Approximate time played | 7W 2D 3H 31M |
Passengers |
|
Total bulk passengers delivered | 104 |
Total VIPs delivered | 180 |
Total delivered | 284 |
Total ejected | 17 |
Search and Rescue |
|
Total items rescued | 12 |
Total profit | 239 425 cr |
Total rescue transactions | 8 |
Crafting |
|
Number of engineers used | 14 |
Number of upgrades generated | 762 |
Grade 1 upgrades generated | 171 |
Grade 2 upgrades generated | 132 |
Grade 3 upgrades generated | 130 |
Grade 4 upgrades generated | 119 |
Grade 5 upgrades generated | 210 |
Crew |
|
Crew hired | 1 |
Crew fired | 1 |