CMDR Leviathan-I profile
(Krait Phantom)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 8 662 279 000 cr |
Credits spent on ships | 1 715 062 576 cr |
Credits spent on outfitting | 4 710 907 787 cr |
Credits spent on repairs | 26 609 545 cr |
Credits spent on fuel | 371 476 cr |
Credits spent on munitions | 1 639 354 cr |
Insurance claims | 26 |
Total claim costs | 220 405 867 cr |
Combat |
|
Bounties claimed | 497 |
Profit from bounties | 33 637 093 cr |
Combat bonds | 1 064 |
Profit from combat bonds | 103 126 680 cr |
Assassinations | 12 |
Profit from assassinations | 3 025 826 cr |
Highest single reward | 429 364 cr |
Skimmers killed | 6 |
Crime |
|
Fines issued | 109 |
Lifetime fines value | 334 084 cr |
Bounties received/earned | 61 |
Lifetime bounty value | 5 101 350 cr |
Highest bounty issued | 2 011 400 cr |
Smuggling |
|
Black market network | 7 |
Black market profit | 85 999 cr |
Commodities smuggled | 340 |
Average profit | 10 750 cr |
Highest single transaction | 62 160 cr |
Trading |
|
Market network | 101 |
Trading profit | 15 154 656 172 cr |
Commodities traded | 25 598 |
Average profit | 35 742 114 cr |
Highest single transaction | 706 673 460 cr |
Mining |
|
Profits from mining | 15 150 096 993 cr |
Minerals refined | 20 668 |
Materials collected | 16 873 |
Exploration |
|
Systems visited | 5 676 |
Profits from exploration | 717 704 201 cr |
Level 2 detailed scans | 18 276 |
Level 3 detailed scans | 18 274 |
Highest payout | 12 169 615 cr |
Total hyperspace distance | 439 015 ly |
Total hyperspace jumps | 7 234 |
Max distance from start | 65 284,90 ly |
Max distance from Sol | 65 341,75 ly |
Max distance from Colonia | 46 312,61 ly |
Approximate time played | 10W 2D 7H 1M |
Passengers |
|
Total bulk passengers delivered | 0 |
Total VIPs delivered | 1 197 |
Total delivered | 1 197 |
Total ejected | 0 |
Crafting |
|
Number of engineers used | 24 |
Number of upgrades generated | 2 466 |
Grade 1 upgrades generated | 500 |
Grade 2 upgrades generated | 556 |
Grade 3 upgrades generated | 641 |
Grade 4 upgrades generated | 502 |
Grade 5 upgrades generated | 267 |
Crew |
|
Crew credits earned | 274 630 512 cr |
Crew hired | 4 |
Crew fired | 4 |
Multi-Crew |
|
Total time in multi-crew | 2H 12M 24S |