CMDR Paloys profile
Federation: Chief Petty Officer
Empire: Outsider
Balance |
|
---|---|
Current assets | 1 043 844 000 cr |
Credits spent on ships | 718 718 652 cr |
Credits spent on outfitting | 1 125 111 807 cr |
Credits spent on repairs | 693 791 cr |
Credits spent on fuel | 118 931 cr |
Credits spent on munitions | 154 498 cr |
Insurance claims | 6 |
Total claim costs | 10 457 305 cr |
Combat |
|
Bounties claimed | 140 |
Profit from bounties | 7 333 232 cr |
Combat bonds | 69 |
Profit from combat bonds | 2 134 082 cr |
Assassinations | 8 |
Profit from assassinations | 1 519 206 cr |
Highest single reward | 192 539 cr |
Skimmers killed | 0 |
Crime |
|
Fines issued | 194 |
Lifetime fines value | 1 701 311 cr |
Bounties received/earned | 10 |
Lifetime bounty value | 34 600 cr |
Highest bounty issued | 10 000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | −23 300 cr |
Commodities smuggled | 91 |
Average profit | −1 553 cr |
Highest single transaction | 24 570 cr |
Trading |
|
Market network | 50 |
Trading profit | 1 016 807 720 cr |
Commodities traded | 5 588 |
Average profit | 12 553 182 cr |
Highest single transaction | 155 794 924 cr |
Mining |
|
Profits from mining | 1 002 483 104 cr |
Minerals refined | 1 455 |
Materials collected | 3 496 |
Exploration |
|
Systems visited | 1 291 |
Profits from exploration | 63 270 118 cr |
Level 2 detailed scans | 4 898 |
Level 3 detailed scans | 4 897 |
Highest payout | 3 326 225 cr |
Total hyperspace distance | 63 185 ly |
Total hyperspace jumps | 1 793 |
Max distance from start | 21 931,61 ly |
Max distance from Sol | 22 001,09 ly |
Max distance from Colonia | 23 490,33 ly |
Approximate time played | 1W 2D 23H 10M |
Passengers |
|
Total bulk passengers delivered | 164 |
Total VIPs delivered | 6 |
Total delivered | 170 |
Total ejected | 0 |
Crafting |
|
Number of engineers used | 8 |
Number of upgrades generated | 291 |
Grade 1 upgrades generated | 149 |
Grade 2 upgrades generated | 42 |
Grade 3 upgrades generated | 34 |
Grade 4 upgrades generated | 28 |
Grade 5 upgrades generated | 38 |
Crew |
|
Crew credits earned | 18 474 125 cr |
Crew hired | 4 |
Crew fired | 3 |
Multi-Crew |
|
Total time in multi-crew | 4H 43M 44S |
Time in gunner role | 1H 36M 57S |
Total credits accrued | 9 135 cr |