CMDR NoahHayman profile
(Diamondback Explorer)
Federation: Vice Admiral
Empire: King
Balance |
|
---|---|
Current assets | 5 206 572 115 cr |
Credits spent on ships | 375 366 823 cr |
Credits spent on outfitting | 995 588 715 cr |
Credits spent on repairs | 5 274 183 cr |
Credits spent on fuel | 391 115 cr |
Credits spent on munitions | 50 524 cr |
Insurance claims | 36 |
Total claim costs | 15 101 973 cr |
Combat |
|
Bounties claimed | 71 |
Profit from bounties | 5 464 283 cr |
Combat bonds | 1 |
Profit from combat bonds | 36 945 cr |
Assassinations | 0 |
Profit from assassinations | 0 cr |
Highest single reward | 157 920 cr |
Skimmers killed | 6 |
Crime |
|
Fines issued | 35 |
Lifetime fines value | 923 475 cr |
Bounties received/earned | 11 |
Lifetime bounty value | 4 300 cr |
Highest bounty issued | 600 cr |
Smuggling |
|
Black market network | 11 |
Black market profit | 1 966 347 cr |
Commodities smuggled | 1 197 |
Average profit | 151 257 cr |
Highest single transaction | 1 146 368 cr |
Trading |
|
Market network | 908 |
Trading profit | 2 698 643 907 cr |
Commodities traded | 510 750 |
Average profit | 741 182 cr |
Highest single transaction | 221 393 152 cr |
Mining |
|
Profits from mining | 1 089 096 423 cr |
Minerals refined | 1 272 |
Materials collected | 21 642 |
Exploration |
|
Systems visited | 3 114 |
Profits from exploration | 335 828 136 cr |
Level 2 detailed scans | 20 708 |
Level 3 detailed scans | 20 708 |
Highest payout | 7 613 138 cr |
Total hyperspace distance | 148 483 ly |
Total hyperspace jumps | 7 341 |
Max distance from start | 24 851,80 ly |
Max distance from Sol | 24 881,75 ly |
Max distance from Colonia | 26 844,50 ly |
Approximate time played | 15W 3H 35M |
Passengers |
|
Total bulk passengers delivered | 510 |
Total VIPs delivered | 6 461 |
Total delivered | 6 971 |
Total ejected | 401 |
Search and Rescue |
|
Total items rescued | 14 |
Total profit | 395 701 cr |
Total rescue transactions | 6 |
Crafting |
|
Number of engineers used | 11 |
Number of upgrades generated | 885 |
Grade 1 upgrades generated | 108 |
Grade 2 upgrades generated | 134 |
Grade 3 upgrades generated | 183 |
Grade 4 upgrades generated | 204 |
Grade 5 upgrades generated | 256 |