CMDR Pyure profile
Profile

Distances submitted:
0
Systems visited:
1 197
Systems discovered first:
163
Ranks
Defenceless
Directionless
Federation: Rear Admiral
Empire: None
Flight log heatmap
Statistics
Balance |
|
---|---|
Current assets | 1 528 407 734 cr |
Credits spent on ships | 803 672 986 cr |
Credits spent on outfitting | 1 660 582 832 cr |
Credits spent on repairs | 3 178 199 cr |
Credits spent on fuel | 86 704 cr |
Credits spent on munitions | 74 323 cr |
Insurance claims | 7 |
Total claim costs | 34 095 384 cr |
Combat |
|
Bounties claimed | 238 |
Profit from bounties | 16 049 532 cr |
Combat bonds | 6 |
Profit from combat bonds | 870 425 cr |
Assassinations | 5 |
Profit from assassinations | 1 750 105 cr |
Highest single reward | 243 920 cr |
Skimmers killed | 7 |
Crime |
|
Fines issued | 26 |
Lifetime fines value | 20 686 cr |
Bounties received/earned | 8 |
Lifetime bounty value | 8 300 cr |
Highest bounty issued | 5 000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 9 555 cr |
Commodities smuggled | 8 |
Average profit | 1 593 cr |
Highest single transaction | 4 608 cr |
Trading |
|
Market network | 16 |
Trading profit | 1 283 880 309 cr |
Commodities traded | 2 894 |
Average profit | 40 121 260 cr |
Highest single transaction | 1 050 002 681 cr |
Mining |
|
Profits from mining | 228 217 303 cr |
Minerals refined | 188 |
Materials collected | 8 279 |
Exploration |
|
Systems visited | 3 389 |
Profits from exploration | 369 474 713 cr |
Level 2 detailed scans | 11 448 |
Level 3 detailed scans | 11 412 |
Highest payout | 5 731 801 cr |
Total hyperspace distance | 234 875 ly |
Total hyperspace jumps | 3 881 |
Max distance from start | 34 835,66 ly |
Max distance from Sol | 33 467,27 ly |
Max distance from Colonia | 23 705,84 ly |
Approximate time played | 2W 5D 8H 53M |
Passengers |
|
Total bulk passengers delivered | 7 044 |
Total VIPs delivered | 0 |
Total delivered | 7 044 |
Total ejected | 0 |
Crafting |
|
Number of engineers used | 4 |
Number of upgrades generated | 244 |
Grade 1 upgrades generated | 44 |
Grade 2 upgrades generated | 26 |
Grade 3 upgrades generated | 37 |
Grade 4 upgrades generated | 46 |
Grade 5 upgrades generated | 91 |
Crew |
|
Crew credits earned | 5 358 273 cr |
Crew hired | 1 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 48M 49S |