CMDR UberVoyager profile
(Diamondback Explorer)
Federation: Vice Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 10 374 262 857 cr |
Credits spent on ships | 1 139 658 874 cr |
Credits spent on outfitting | 3 229 715 094 cr |
Credits spent on repairs | 37 965 740 cr |
Credits spent on fuel | 606 882 cr |
Credits spent on munitions | 2 711 684 cr |
Insurance claims | 46 |
Total claim costs | 398 464 404 cr |
Combat |
|
Bounties claimed | 4 135 |
Profit from bounties | 575 104 382 cr |
Combat bonds | 817 |
Profit from combat bonds | 61 578 570 cr |
Assassinations | 193 |
Profit from assassinations | 405 870 320 cr |
Highest single reward | 1 000 000 cr |
Skimmers killed | 54 |
Crime |
|
Fines issued | 159 |
Lifetime fines value | 507 063 cr |
Bounties received/earned | 352 |
Lifetime bounty value | 2 172 015 cr |
Highest bounty issued | 724 800 cr |
Smuggling |
|
Black market network | 9 |
Black market profit | 89 764 cr |
Commodities smuggled | 27 |
Average profit | 8 160 cr |
Highest single transaction | 21 700 cr |
Trading |
|
Market network | 80 |
Trading profit | 3 789 845 045 cr |
Commodities traded | 23 422 |
Average profit | 13 632 536 cr |
Highest single transaction | 482 811 930 cr |
Mining |
|
Profits from mining | 3 980 268 743 cr |
Minerals refined | 6 837 |
Materials collected | 12 625 |
Exploration |
|
Systems visited | 10 724 |
Profits from exploration | 1 157 658 694 cr |
Level 2 detailed scans | 23 969 |
Level 3 detailed scans | 40 212 |
Highest payout | 22 783 910 cr |
Total hyperspace distance | 454 732 ly |
Total hyperspace jumps | 12 690 |
Max distance from start | 35 545,92 ly |
Max distance from Sol | 37 000,01 ly |
Max distance from Colonia | 37 291,56 ly |
Approximate time played | 7W 4D 7H 52M |
Passengers |
|
Total bulk passengers delivered | 0 |
Total VIPs delivered | 3 430 |
Total delivered | 3 430 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 9 |
Total profit | 251 122 cr |
Total rescue transactions | 3 |
Crafting |
|
Number of engineers used | 13 |
Number of upgrades generated | 1 025 |
Grade 1 upgrades generated | 248 |
Grade 2 upgrades generated | 258 |
Grade 3 upgrades generated | 263 |
Grade 4 upgrades generated | 155 |
Grade 5 upgrades generated | 101 |
Crew |
|
Crew credits earned | 977 768 783 cr |
Crew hired | 44 |
Crew fired | 44 |
Crew lost | 4 |
Multi-Crew |
|
Total time in multi-crew | 1H 13M 41S |
Time in gunner role | 24M 55S |