CMDR K'reig We'Hr profile
(Imperial Cutter)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 5 215 349 317 cr |
Credits spent on ships | 1 177 751 465 cr |
Credits spent on outfitting | 3 281 939 142 cr |
Credits spent on repairs | 27 964 150 cr |
Credits spent on fuel | 497 946 cr |
Credits spent on munitions | 1 636 259 cr |
Insurance claims | 62 |
Total claim costs | 549 322 885 cr |
Combat |
|
Bounties claimed | 1 129 |
Profit from bounties | 37 273 686 cr |
Combat bonds | 1 085 |
Profit from combat bonds | 83 604 493 cr |
Assassinations | 15 |
Profit from assassinations | 2 329 587 cr |
Highest single reward | 1 704 934 cr |
Skimmers killed | 37 |
Crime |
|
Fines issued | 136 |
Lifetime fines value | 137 582 cr |
Bounties received/earned | 222 |
Lifetime bounty value | 503 700 cr |
Highest bounty issued | 21 000 cr |
Smuggling |
|
Black market network | 1 |
Black market profit | 217 551 cr |
Commodities smuggled | 1 |
Average profit | 217 551 cr |
Highest single transaction | 217 551 cr |
Trading |
|
Market network | 94 |
Trading profit | 3 534 406 246 cr |
Commodities traded | 42 299 |
Average profit | 10 775 629 cr |
Highest single transaction | 531 524 450 cr |
Mining |
|
Profits from mining | 3 401 903 975 cr |
Minerals refined | 5 843 |
Materials collected | 9 518 |
Exploration |
|
Systems visited | 4 693 |
Profits from exploration | 163 050 067 cr |
Level 2 detailed scans | 13 004 |
Level 3 detailed scans | 12 629 |
Highest payout | 2 865 929 cr |
Total hyperspace distance | 162 931 ly |
Total hyperspace jumps | 7 509 |
Max distance from start | 6 235,06 ly |
Max distance from Sol | 6 245,72 ly |
Max distance from Colonia | 23 936,99 ly |
Approximate time played | 8W 1D 5H 55M |
Passengers |
|
Total bulk passengers delivered | 12 282 |
Total VIPs delivered | 0 |
Total delivered | 12 282 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 15 |
Total profit | 319 813 cr |
Total rescue transactions | 9 |
Crafting |
|
Number of engineers used | 7 |
Number of upgrades generated | 707 |
Grade 1 upgrades generated | 203 |
Grade 2 upgrades generated | 202 |
Grade 3 upgrades generated | 195 |
Grade 4 upgrades generated | 84 |
Grade 5 upgrades generated | 23 |
Crew |
|
Crew credits earned | 75 155 114 cr |
Crew hired | 12 |
Crew fired | 7 |
Crew lost | 5 |
Multi-Crew |
|
Total time in multi-crew | 7H 13M 20S |