CMDR Correl profile
(Imperial Cutter)
Federation: Ensign
Empire: Duke
Balance |
|
---|---|
Current assets | 5 688 391 101 cr |
Credits spent on ships | 1 076 498 984 cr |
Credits spent on outfitting | 2 183 413 027 cr |
Credits spent on repairs | 17 268 018 cr |
Credits spent on fuel | 281 638 cr |
Credits spent on munitions | 324 863 cr |
Insurance claims | 36 |
Total claim costs | 259 196 562 cr |
Combat |
|
Bounties claimed | 106 |
Profit from bounties | 16 213 229 cr |
Combat bonds | 14 |
Profit from combat bonds | 721 870 cr |
Assassinations | 47 |
Profit from assassinations | 7 295 237 cr |
Highest single reward | 1 060 393 cr |
Skimmers killed | 1 |
Crime |
|
Fines issued | 43 |
Lifetime fines value | 270 932 cr |
Bounties received/earned | 32 |
Lifetime bounty value | 13 700 cr |
Highest bounty issued | 5 000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 14 880 cr |
Commodities smuggled | 9 |
Average profit | 2 126 cr |
Highest single transaction | 4 956 cr |
Trading |
|
Market network | 66 |
Trading profit | 2 212 108 187 cr |
Commodities traded | 52 122 |
Average profit | 11 172 264 cr |
Highest single transaction | 231 766 332 cr |
Mining |
|
Profits from mining | 2 457 169 508 cr |
Minerals refined | 3 405 |
Materials collected | 3 394 |
Exploration |
|
Systems visited | 2 322 |
Profits from exploration | 113 849 478 cr |
Level 2 detailed scans | 4 376 |
Level 3 detailed scans | 4 376 |
Highest payout | 5 704 731 cr |
Total hyperspace distance | 112 909 ly |
Total hyperspace jumps | 3 431 |
Max distance from start | 22 008,41 ly |
Max distance from Sol | 22 026,22 ly |
Max distance from Colonia | 24 344,97 ly |
Approximate time played | 2W 1D 23H 54M |
Passengers |
|
Total bulk passengers delivered | 24 |
Total VIPs delivered | 72 |
Total delivered | 96 |
Total ejected | 3 |
Search and Rescue |
|
Total items rescued | 5 |
Total profit | 44 950 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 7 |
Number of upgrades generated | 453 |
Grade 1 upgrades generated | 141 |
Grade 2 upgrades generated | 116 |
Grade 3 upgrades generated | 123 |
Grade 4 upgrades generated | 55 |
Grade 5 upgrades generated | 18 |
Crew |
|
Crew credits earned | 257 375 406 cr |
Crew hired | 2 |
Multi-Crew |
|
Total time in multi-crew | 10M 4S |