CMDR AsidRayne profile
(Asp Explorer)
Federation: Petty Officer
Empire: None
Balance |
|
---|---|
Current assets | 975 573 307 cr |
Credits spent on ships | 240 002 225 cr |
Credits spent on outfitting | 505 622 297 cr |
Credits spent on repairs | 2 595 399 cr |
Credits spent on fuel | 81 508 cr |
Credits spent on munitions | 298 368 cr |
Insurance claims | 2 |
Total claim costs | 33 678 cr |
Combat |
|
Bounties claimed | 562 |
Profit from bounties | 16 783 073 cr |
Combat bonds | 61 |
Profit from combat bonds | 2 037 800 cr |
Assassinations | 0 |
Profit from assassinations | 0 cr |
Highest single reward | 261 780 cr |
Skimmers killed | 0 |
Crime |
|
Fines issued | 33 |
Lifetime fines value | 37 773 cr |
Bounties received/earned | 5 |
Lifetime bounty value | 1 755 cr |
Highest bounty issued | 555 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 35 462 cr |
Commodities smuggled | 24 |
Average profit | 4 433 cr |
Highest single transaction | 15 964 cr |
Trading |
|
Market network | 25 |
Trading profit | 41 756 284 cr |
Commodities traded | 1 986 |
Average profit | 393 927 cr |
Highest single transaction | 28 269 360 cr |
Mining |
|
Profits from mining | 41 308 519 cr |
Minerals refined | 378 |
Materials collected | 6 530 |
Exploration |
|
Systems visited | 4 734 |
Profits from exploration | 933 967 914 cr |
Level 2 detailed scans | 40 358 |
Level 3 detailed scans | 40 414 |
Highest payout | 13 212 432 cr |
Total hyperspace distance | 163 521 ly |
Total hyperspace jumps | 5 034 |
Max distance from start | 32 084,42 ly |
Max distance from Sol | 32 134,65 ly |
Max distance from Colonia | 23 530,69 ly |
Approximate time played | 4W 2D 16H 29M |
Passengers |
|
Total bulk passengers delivered | 16 |
Total VIPs delivered | 18 |
Total delivered | 34 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 1 |
Total profit | 11 212 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 4 |
Number of upgrades generated | 175 |
Grade 1 upgrades generated | 76 |
Grade 2 upgrades generated | 42 |
Grade 3 upgrades generated | 32 |
Grade 4 upgrades generated | 25 |
Crew |
|
Crew credits earned | 47 405 773 cr |
Crew hired | 2 |
Crew fired | 2 |
Multi-Crew |
|
Total time in multi-crew | 19H 15M 34S |
Time in gunner role | 6H 15M 50S |
Time in fighter con role | 16M 51S |
Total credits accrued | 6 146 255 cr |