CMDR Sindri Völuspa profile
(Krait Mk II)
Federation: Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 25 512 325 796 cr |
Credits spent on ships | 1 208 217 380 cr |
Credits spent on outfitting | 3 752 586 832 cr |
Credits spent on repairs | 21 912 828 cr |
Credits spent on fuel | 538 220 cr |
Credits spent on munitions | 4 276 458 cr |
Insurance claims | 95 |
Total claim costs | 554 186 334 cr |
Combat |
|
Bounties claimed | 8 519 |
Profit from bounties | 1 007 353 911 cr |
Combat bonds | 6 175 |
Profit from combat bonds | 5 889 132 922 cr |
Assassinations | 2 |
Profit from assassinations | 114 028 cr |
Highest single reward | 2 264 800 cr |
Skimmers killed | 572 |
Crime |
|
Fines issued | 244 |
Lifetime fines value | 151 671 cr |
Bounties received/earned | 730 |
Lifetime bounty value | 17 783 670 cr |
Highest bounty issued | 3 081 200 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 76 657 cr |
Commodities smuggled | 11 |
Average profit | 7 666 cr |
Highest single transaction | 15 414 cr |
Trading |
|
Market network | 135 |
Trading profit | 7 700 711 194 cr |
Commodities traded | 109 090 |
Average profit | 11 442 364 cr |
Highest single transaction | 207 912 408 cr |
Mining |
|
Profits from mining | 2 843 262 389 cr |
Minerals refined | 6 615 |
Materials collected | 52 460 |
Exploration |
|
Systems visited | 8 953 |
Profits from exploration | 1 679 927 167 cr |
Level 2 detailed scans | 68 081 |
Level 3 detailed scans | 69 840 |
Highest payout | 13 077 511 cr |
Total hyperspace distance | 438 656 ly |
Total hyperspace jumps | 12 570 |
Max distance from start | 19 519,83 ly |
Max distance from Sol | 19 495,85 ly |
Max distance from Colonia | 35 555,67 ly |
Approximate time played | 19W 3D 19H 17M |
Passengers |
|
Total bulk passengers delivered | 13 919 |
Total VIPs delivered | 124 |
Total delivered | 14 043 |
Total ejected | 25 |
Search and Rescue |
|
Total items rescued | 23 |
Total profit | 655 041 cr |
Total rescue transactions | 11 |
Crafting |
|
Number of engineers used | 21 |
Number of upgrades generated | 3 254 |
Grade 1 upgrades generated | 727 |
Grade 2 upgrades generated | 440 |
Grade 3 upgrades generated | 588 |
Grade 4 upgrades generated | 734 |
Grade 5 upgrades generated | 765 |
Crew |
|
Crew credits earned | 1 883 324 342 cr |
Crew hired | 13 |
Crew fired | 9 |
Crew lost | 5 |
Multi-Crew |
|
Total time in multi-crew | 14H 5M 36S |
Time in gunner role | 2M 22S |