CMDR rutuf n'iatpac profile
(Vulture)
Federation: Warrant Officer
Empire: Knight
Balance |
|
---|---|
Current assets | 3 283 027 404 cr |
Credits spent on ships | 304 018 133 cr |
Credits spent on outfitting | 783 542 652 cr |
Credits spent on repairs | 2 319 190 cr |
Credits spent on fuel | 52 206 cr |
Credits spent on munitions | 527 033 cr |
Insurance claims | 6 |
Total claim costs | 17 205 917 cr |
Combat |
|
Bounties claimed | 371 |
Profit from bounties | 21 890 433 cr |
Combat bonds | 47 |
Profit from combat bonds | 1 401 092 cr |
Assassinations | 48 |
Profit from assassinations | 13 906 006 cr |
Highest single reward | 365 072 cr |
Skimmers killed | 0 |
Crime |
|
Fines issued | 8 |
Lifetime fines value | 6 559 239 cr |
Bounties received/earned | 1 |
Lifetime bounty value | 300 cr |
Highest bounty issued | 300 cr |
Smuggling |
|
Black market network | 4 |
Black market profit | 381 056 cr |
Commodities smuggled | 751 |
Average profit | 95 264 cr |
Highest single transaction | 148 672 cr |
Trading |
|
Market network | 16 |
Trading profit | 202 382 017 cr |
Commodities traded | 4 500 |
Average profit | 4 818 619 cr |
Highest single transaction | 46 076 824 cr |
Mining |
|
Profits from mining | 197 178 848 cr |
Minerals refined | 258 |
Materials collected | 3 446 |
Exploration |
|
Systems visited | 9 253 |
Profits from exploration | 1 299 919 512 cr |
Level 2 detailed scans | 34 547 |
Level 3 detailed scans | 34 547 |
Highest payout | 15 043 222 cr |
Total hyperspace distance | 471 034 ly |
Total hyperspace jumps | 9 796 |
Max distance from start | 65 370,83 ly |
Max distance from Sol | 65 369,92 ly |
Max distance from Colonia | 47 487,67 ly |
Approximate time played | 3W 1D 12H 5M |
Passengers |
|
Total bulk passengers delivered | 0 |
Total VIPs delivered | 148 |
Total delivered | 148 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 2 |
Total profit | 17 728 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 5 |
Number of upgrades generated | 400 |
Grade 1 upgrades generated | 116 |
Grade 2 upgrades generated | 115 |
Grade 3 upgrades generated | 93 |
Grade 4 upgrades generated | 50 |
Grade 5 upgrades generated | 26 |
Crew |
|
Crew credits earned | 126 125 656 cr |
Crew hired | 3 |
Crew fired | 1 |
Crew lost | 2 |
Multi-Crew |
|
Total time in multi-crew | 1H 51M 56S |
Time in gunner role | 1M 17S |
Total credits accrued | 57 393 cr |