CMDR DER68ER profile
(Anaconda)
Federation: Warrant Officer
Empire: Knight
Balance |
|
---|---|
Current assets | 1 104 448 791 cr |
Credits spent on ships | 429 613 442 cr |
Credits spent on outfitting | 783 968 642 cr |
Credits spent on repairs | 6 420 383 cr |
Credits spent on fuel | 323 338 cr |
Credits spent on munitions | 1 382 043 cr |
Insurance claims | 112 |
Total claim costs | 352 008 635 cr |
Combat |
|
Bounties claimed | 278 |
Profit from bounties | 11 035 354 cr |
Combat bonds | 0 |
Profit from combat bonds | 0 cr |
Assassinations | 21 |
Profit from assassinations | 3 570 928 cr |
Highest single reward | 207 327 cr |
Skimmers killed | 180 |
Crime |
|
Fines issued | 107 |
Lifetime fines value | 1 464 987 cr |
Bounties received/earned | 272 |
Lifetime bounty value | 120 000 cr |
Highest bounty issued | 10 000 cr |
Smuggling |
|
Black market network | 45 |
Black market profit | 5 521 550 cr |
Commodities smuggled | 540 |
Average profit | 36 810 cr |
Highest single transaction | 590 467 cr |
Trading |
|
Market network | 299 |
Trading profit | 164 344 342 cr |
Commodities traded | 27 022 |
Average profit | 209 356 cr |
Highest single transaction | 21 178 880 cr |
Mining |
|
Profits from mining | 128 564 364 cr |
Minerals refined | 1 746 |
Materials collected | 14 994 |
Exploration |
|
Systems visited | 7 167 |
Profits from exploration | 1 246 604 210 cr |
Level 2 detailed scans | 57 907 |
Level 3 detailed scans | 57 907 |
Highest payout | 19 064 304 cr |
Total hyperspace distance | 154 010 ly |
Total hyperspace jumps | 9 275 |
Max distance from start | 23 918,76 ly |
Max distance from Sol | 23 980,36 ly |
Max distance from Colonia | 23 586,11 ly |
Approximate time played | 10W 5H 44M |
Passengers |
|
Total bulk passengers delivered | 60 |
Total VIPs delivered | 233 |
Total delivered | 293 |
Total ejected | 104 |
Search and Rescue |
|
Total items rescued | 69 |
Total profit | 1 164 770 cr |
Total rescue transactions | 38 |
Crafting |
|
Number of engineers used | 6 |
Number of upgrades generated | 421 |
Grade 1 upgrades generated | 103 |
Grade 2 upgrades generated | 120 |
Grade 3 upgrades generated | 144 |
Grade 4 upgrades generated | 37 |
Grade 5 upgrades generated | 17 |
Crew |
|
Crew hired | 1 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 1M 5S |