CMDR Microwar Nergaard profile
(Imperial Cutter)
Federation: Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 10 583 290 638 cr |
Credits spent on ships | 1 450 285 229 cr |
Credits spent on outfitting | 4 128 808 059 cr |
Credits spent on repairs | 50 391 008 cr |
Credits spent on fuel | 1 604 012 cr |
Credits spent on munitions | 1 708 014 cr |
Insurance claims | 70 |
Total claim costs | 812 162 031 cr |
Combat |
|
Bounties claimed | 3 024 |
Profit from bounties | 122 372 677 cr |
Combat bonds | 1 591 |
Profit from combat bonds | 48 007 639 cr |
Assassinations | 45 |
Profit from assassinations | 7 719 498 cr |
Highest single reward | 804 278 cr |
Skimmers killed | 190 |
Crime |
|
Fines issued | 1 548 |
Lifetime fines value | 844 596 cr |
Bounties received/earned | 268 |
Lifetime bounty value | 374 520 cr |
Highest bounty issued | 6 000 cr |
Smuggling |
|
Black market network | 16 |
Black market profit | 374 275 cr |
Commodities smuggled | 898 |
Average profit | 11 696 cr |
Highest single transaction | 86 652 cr |
Trading |
|
Market network | 96 |
Trading profit | 924 891 858 cr |
Commodities traded | 145 020 |
Average profit | 1 407 750 cr |
Highest single transaction | 146 363 736 cr |
Mining |
|
Profits from mining | 586 046 402 cr |
Minerals refined | 3 298 |
Materials collected | 18 910 |
Exploration |
|
Systems visited | 23 693 |
Profits from exploration | 3 159 525 748 cr |
Level 2 detailed scans | 103 824 |
Level 3 detailed scans | 324 568 |
Highest payout | 20 160 107 cr |
Total hyperspace distance | 814 569 ly |
Total hyperspace jumps | 30 686 |
Max distance from start | 65 222,47 ly |
Max distance from Sol | 65 279,35 ly |
Max distance from Colonia | 46 241,11 ly |
Approximate time played | 27W 5D 5H 7M |
Passengers |
|
Total bulk passengers delivered | 3 188 |
Total VIPs delivered | 24 910 |
Total delivered | 28 098 |
Total ejected | 127 |
Search and Rescue |
|
Total items rescued | 58 |
Total profit | 1 502 408 cr |
Total rescue transactions | 19 |
Crafting |
|
Number of engineers used | 12 |
Number of upgrades generated | 797 |
Grade 1 upgrades generated | 197 |
Grade 2 upgrades generated | 160 |
Grade 3 upgrades generated | 195 |
Grade 4 upgrades generated | 166 |
Grade 5 upgrades generated | 79 |
Crew |
|
Crew credits earned | 1 295 261 269 cr |
Crew hired | 8 |
Crew fired | 6 |
Crew lost | 2 |
Multi-Crew |
|
Total time in multi-crew | 2H 51M 14S |
Time in gunner role | 6M 18S |