CMDR Julian McCoy profile
(Imperial Clipper)
Federation: Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 13 202 975 300 cr |
Credits spent on ships | 8 784 538 643 cr |
Credits spent on outfitting | 10 547 977 647 cr |
Credits spent on repairs | 75 151 016 cr |
Credits spent on fuel | 1 887 545 cr |
Credits spent on munitions | 9 869 114 cr |
Insurance claims | 92 |
Total claim costs | 245 445 591 cr |
Combat |
|
Bounties claimed | 7 110 |
Profit from bounties | 670 472 836 cr |
Combat bonds | 15 006 |
Profit from combat bonds | 805 581 237 cr |
Assassinations | 194 |
Profit from assassinations | 134 963 977 cr |
Highest single reward | 1 271 077 cr |
Skimmers killed | 378 |
Crime |
|
Fines issued | 740 |
Lifetime fines value | 219 664 613 cr |
Bounties received/earned | 1 891 |
Lifetime bounty value | 716 890 980 cr |
Highest bounty issued | 5 153 600 cr |
Smuggling |
|
Black market network | 13 |
Black market profit | 336 334 970 cr |
Commodities smuggled | 21 130 |
Average profit | 1 515 022 cr |
Highest single transaction | 8 217 552 cr |
Trading |
|
Market network | 156 |
Trading profit | 8 081 072 948 cr |
Commodities traded | 743 704 |
Average profit | 4 382 361 cr |
Highest single transaction | 669 416 870 cr |
Mining |
|
Profits from mining | 9 456 175 925 cr |
Minerals refined | 3 590 |
Materials collected | 38 584 |
Exploration |
|
Systems visited | 24 568 |
Profits from exploration | 560 569 732 cr |
Level 2 detailed scans | 38 719 |
Level 3 detailed scans | 109 466 |
Highest payout | 4 767 225 cr |
Total hyperspace distance | 958 261 ly |
Total hyperspace jumps | 45 880 |
Max distance from start | 31 839,81 ly |
Max distance from Sol | 31 051,89 ly |
Max distance from Colonia | 27 281,61 ly |
Approximate time played | 37W 4D 20H 14M |
Passengers |
|
Total bulk passengers delivered | 4 572 |
Total VIPs delivered | 197 |
Total delivered | 4 769 |
Total ejected | 33 |
Search and Rescue |
|
Total items rescued | 121 |
Total profit | 2 485 232 cr |
Total rescue transactions | 38 |
Crafting |
|
Number of engineers used | 19 |
Number of upgrades generated | 3 184 |
Grade 1 upgrades generated | 589 |
Grade 2 upgrades generated | 511 |
Grade 3 upgrades generated | 742 |
Grade 4 upgrades generated | 633 |
Grade 5 upgrades generated | 709 |
Crew |
|
Crew credits earned | 90 605 872 cr |
Crew hired | 3 |
Crew fired | 2 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 2D 2H 6M 30S |
Time in gunner role | 5H 13M 25S |
Time in fighter con role | 4H 13M 46S |
Total credits accrued | 8 506 412 cr |