CMDR Verix The I profile
(Keelback)
Federation: Ensign
Empire: Lord
Balance |
|
---|---|
Current assets | 650 711 729 cr |
Credits spent on ships | 262 281 428 cr |
Credits spent on outfitting | 179 694 228 cr |
Credits spent on repairs | 2 412 490 cr |
Credits spent on fuel | 313 665 cr |
Credits spent on munitions | 1 143 931 cr |
Insurance claims | 40 |
Total claim costs | 44 334 299 cr |
Combat |
|
Bounties claimed | 245 |
Profit from bounties | 13 410 366 cr |
Combat bonds | 0 |
Profit from combat bonds | 0 cr |
Assassinations | 3 |
Profit from assassinations | 920 554 cr |
Highest single reward | 224 240 cr |
Skimmers killed | 9 |
Crime |
|
Fines issued | 70 |
Lifetime fines value | 1 114 675 cr |
Bounties received/earned | 42 |
Lifetime bounty value | 12 900 cr |
Highest bounty issued | 600 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 554 942 cr |
Commodities smuggled | 250 |
Average profit | 19 819 cr |
Highest single transaction | 175 800 cr |
Trading |
|
Market network | 56 |
Trading profit | 310 764 345 cr |
Commodities traded | 88 616 |
Average profit | 893 001 cr |
Highest single transaction | 12 638 808 cr |
Mining |
|
Profits from mining | 16 419 902 cr |
Minerals refined | 504 |
Materials collected | 5 319 |
Exploration |
|
Systems visited | 2 835 |
Profits from exploration | 114 393 158 cr |
Level 2 detailed scans | 7 963 |
Level 3 detailed scans | 7 946 |
Highest payout | 7 706 184 cr |
Total hyperspace distance | 79 010 ly |
Total hyperspace jumps | 4 250 |
Max distance from start | 15 516,31 ly |
Max distance from Sol | 13 016,11 ly |
Max distance from Colonia | 26 040,50 ly |
Approximate time played | 3W 5D 14H 7M |
Passengers |
|
Total bulk passengers delivered | 5 547 |
Total VIPs delivered | 50 |
Total delivered | 5 597 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 10 |
Total profit | 123 630 cr |
Total rescue transactions | 4 |
Crafting |
|
Number of engineers used | 3 |
Number of upgrades generated | 46 |
Grade 1 upgrades generated | 30 |
Grade 2 upgrades generated | 13 |
Grade 3 upgrades generated | 3 |
Crew |
|
Crew credits earned | 19 152 841 cr |
Crew hired | 3 |
Crew lost | 12 |
Multi-Crew |
|
Total time in multi-crew | 37M 56S |
Time in gunner role | 36M 48S |