CMDR Scoop profile
Federation: Rear Admiral
Empire: King
Balance |
|
---|---|
Current assets | 3 156 792 385 cr |
Credits spent on ships | 3 429 716 308 cr |
Credits spent on outfitting | 9 173 789 057 cr |
Credits spent on repairs | 23 029 949 cr |
Credits spent on fuel | 3 842 372 cr |
Credits spent on munitions | 2 392 081 cr |
Insurance claims | 63 |
Total claim costs | 171 479 776 cr |
Combat |
|
Bounties claimed | 3 026 |
Profit from bounties | 90 912 656 cr |
Combat bonds | 177 |
Profit from combat bonds | 3 371 536 cr |
Assassinations | 4 |
Profit from assassinations | 539 484 cr |
Highest single reward | 803 263 cr |
Skimmers killed | 332 |
Crime |
|
Fines issued | 331 |
Lifetime fines value | 62 636 911 cr |
Bounties received/earned | 96 |
Lifetime bounty value | 96 450 cr |
Highest bounty issued | 9 125 cr |
Smuggling |
|
Black market network | 14 |
Black market profit | 61 750 771 cr |
Commodities smuggled | 16 553 |
Average profit | 497 990 cr |
Highest single transaction | 1 575 936 cr |
Trading |
|
Market network | 212 |
Trading profit | 1 373 092 948 cr |
Commodities traded | 214 795 |
Average profit | 721 541 cr |
Highest single transaction | 307 615 752 cr |
Mining |
|
Profits from mining | 987 963 143 cr |
Minerals refined | 1 319 |
Materials collected | 30 357 |
Exploration |
|
Systems visited | 9 249 |
Profits from exploration | 241 228 120 cr |
Level 2 detailed scans | 11 336 |
Level 3 detailed scans | 59 989 |
Highest payout | 4 049 169 cr |
Total hyperspace distance | 374 805 ly |
Total hyperspace jumps | 16 162 |
Max distance from start | 22 092,29 ly |
Max distance from Sol | 22 000,47 ly |
Max distance from Colonia | 24 311,56 ly |
Approximate time played | 12W 4D 15H 9M |
Passengers |
|
Total bulk passengers delivered | 0 |
Total VIPs delivered | 2 808 |
Total delivered | 2 808 |
Total ejected | 67 |
Crafting |
|
Number of engineers used | 15 |
Number of upgrades generated | 2 154 |
Grade 1 upgrades generated | 350 |
Grade 2 upgrades generated | 240 |
Grade 3 upgrades generated | 443 |
Grade 4 upgrades generated | 421 |
Grade 5 upgrades generated | 700 |
Crew |
|
Crew credits earned | 744 925 895 cr |
Crew hired | 8 |
Crew fired | 2 |
Crew lost | 2 |