CMDR Malcom-T profile
Federation: Ensign
Empire: Baron
Balance |
|
---|---|
Current assets | 1 759 883 096 cr |
Credits spent on ships | 1 414 880 370 cr |
Credits spent on outfitting | 8 123 491 272 cr |
Credits spent on repairs | 12 300 832 cr |
Credits spent on fuel | 173 578 cr |
Credits spent on munitions | 1 833 079 cr |
Insurance claims | 7 |
Total claim costs | 24 841 032 cr |
Combat |
|
Bounties claimed | 1 689 |
Profit from bounties | 194 488 779 cr |
Combat bonds | 1 711 |
Profit from combat bonds | 96 625 746 cr |
Assassinations | 109 |
Profit from assassinations | 97 304 961 cr |
Highest single reward | 678 957 cr |
Skimmers killed | 18 |
Crime |
|
Fines issued | 49 |
Lifetime fines value | 3 251 941 cr |
Bounties received/earned | 69 |
Lifetime bounty value | 56 800 cr |
Highest bounty issued | 10 000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 3 450 cr |
Commodities smuggled | 8 |
Average profit | 690 cr |
Highest single transaction | 1 008 cr |
Trading |
|
Market network | 58 |
Trading profit | 40 894 345 cr |
Commodities traded | 24 922 |
Average profit | 255 590 cr |
Highest single transaction | 544 089 420 cr |
Mining |
|
Profits from mining | 1 564 171 106 cr |
Minerals refined | 4 139 |
Materials collected | 13 941 |
Exploration |
|
Systems visited | 4 603 |
Profits from exploration | 446 575 214 cr |
Level 2 detailed scans | 14 882 |
Level 3 detailed scans | 14 881 |
Highest payout | 11 553 502 cr |
Total hyperspace distance | 477 635 ly |
Total hyperspace jumps | 5 946 |
Max distance from start | 65 222,47 ly |
Approximate time played | 3W 6D 6H 13M |
Search and Rescue |
|
Total items rescued | 5 |
Total profit | 89 025 cr |
Total rescue transactions | 2 |
Crafting |
|
Number of engineers used | 15 |
Number of upgrades generated | 1 196 |
Grade 1 upgrades generated | 313 |
Grade 2 upgrades generated | 269 |
Grade 3 upgrades generated | 295 |
Grade 4 upgrades generated | 190 |
Grade 5 upgrades generated | 129 |
Crew |
|
Crew credits earned | 202 287 717 cr |
Crew hired | 22 |
Crew fired | 21 |
Multi-Crew |
|
Total time in multi-crew | 11H 39M |
Time in gunner role | 15M 28S |
Time in fighter con role | 23M 10S |