CMDR LV09 profile
(Diamondback Explorer)
Federation: Vice Admiral
Empire: Prince
Balance |
|
---|---|
Current assets | 3 874 574 564 cr |
Credits spent on ships | 1 250 599 756 cr |
Credits spent on outfitting | 8 501 165 849 cr |
Credits spent on repairs | 7 416 513 cr |
Credits spent on fuel | 382 964 cr |
Credits spent on munitions | 445 783 cr |
Insurance claims | 4 |
Total claim costs | 16 574 933 cr |
Combat |
|
Bounties claimed | 92 |
Profit from bounties | 8 560 533 cr |
Combat bonds | 3 |
Profit from combat bonds | 88 395 cr |
Assassinations | 1 |
Profit from assassinations | 10 000 cr |
Highest single reward | 613 413 cr |
Skimmers killed | 14 |
Crime |
|
Fines issued | 25 |
Lifetime fines value | 4 426 339 cr |
Bounties received/earned | 1 |
Lifetime bounty value | 400 cr |
Highest bounty issued | 400 cr |
Smuggling |
|
Black market network | 7 |
Black market profit | 1 099 561 cr |
Commodities smuggled | 925 |
Average profit | 122 173 cr |
Highest single transaction | 409 071 cr |
Trading |
|
Market network | 136 |
Trading profit | 1 653 365 913 cr |
Commodities traded | 116 182 |
Average profit | 2 723 832 cr |
Highest single transaction | 338 713 475 cr |
Mining |
|
Profits from mining | 1 453 737 454 cr |
Minerals refined | 2 081 |
Materials collected | 14 855 |
Exploration |
|
Systems visited | 5 735 |
Profits from exploration | 1 074 158 310 cr |
Level 2 detailed scans | 40 217 |
Level 3 detailed scans | 40 217 |
Highest payout | 17 600 026 cr |
Total hyperspace distance | 322 273 ly |
Total hyperspace jumps | 7 172 |
Max distance from start | 25 860,86 ly |
Max distance from Sol | 25 916,99 ly |
Max distance from Colonia | 27 394,56 ly |
Approximate time played | 7W 5D 52M |
Passengers |
|
Total bulk passengers delivered | 9 930 |
Total VIPs delivered | 46 |
Total delivered | 9 976 |
Total ejected | 15 |
Search and Rescue |
|
Total items rescued | 89 |
Total profit | 429 211 cr |
Total rescue transactions | 21 |
Crafting |
|
Number of engineers used | 18 |
Number of upgrades generated | 2 888 |
Grade 1 upgrades generated | 581 |
Grade 2 upgrades generated | 675 |
Grade 3 upgrades generated | 748 |
Grade 4 upgrades generated | 477 |
Grade 5 upgrades generated | 407 |
Crew |
|
Crew credits earned | 26 195 157 cr |
Crew hired | 4 |
Crew fired | 4 |