CMDR Xstoudi profile
(Imperial Cutter)
Federation: Midshipman
Empire: Prince
Balance |
|
---|---|
Current assets | 7 861 119 120 cr |
Credits spent on ships | 890 139 254 cr |
Credits spent on outfitting | 970 116 117 cr |
Credits spent on repairs | 5 035 388 cr |
Credits spent on fuel | 294 411 cr |
Credits spent on munitions | 444 638 cr |
Insurance claims | 21 |
Total claim costs | 63 088 138 cr |
Combat |
|
Bounties claimed | 184 |
Profit from bounties | 22 348 630 cr |
Combat bonds | 178 |
Profit from combat bonds | 804 805 803 cr |
Assassinations | 2 |
Profit from assassinations | 334 518 cr |
Highest single reward | 745 374 cr |
Skimmers killed | 18 |
Crime |
|
Fines issued | 73 |
Lifetime fines value | 146 737 cr |
Bounties received/earned | 15 |
Lifetime bounty value | 8 550 cr |
Highest bounty issued | 5 000 cr |
Smuggling |
|
Black market network | 9 |
Black market profit | 252 092 cr |
Commodities smuggled | 219 |
Average profit | 9 337 cr |
Highest single transaction | 100 305 cr |
Trading |
|
Market network | 168 |
Trading profit | 11 946 710 125 cr |
Commodities traded | 70 843 |
Average profit | 22 041 901 cr |
Highest single transaction | 229 117 680 cr |
Mining |
|
Profits from mining | 11 798 635 059 cr |
Minerals refined | 36 200 |
Materials collected | 10 413 |
Exploration |
|
Systems visited | 3 093 |
Profits from exploration | 151 683 536 cr |
Level 2 detailed scans | 8 311 |
Level 3 detailed scans | 8 302 |
Highest payout | 10 391 501 cr |
Total hyperspace distance | 224 401 ly |
Total hyperspace jumps | 4 213 |
Max distance from start | 65 222,47 ly |
Max distance from Sol | 65 279,35 ly |
Max distance from Colonia | 46 241,11 ly |
Approximate time played | 3W 5D 4H 34M |
Search and Rescue |
|
Total items rescued | 13 |
Total profit | 396 684 cr |
Total rescue transactions | 2 |
Crafting |
|
Number of engineers used | 14 |
Number of upgrades generated | 575 |
Grade 1 upgrades generated | 113 |
Grade 2 upgrades generated | 104 |
Grade 3 upgrades generated | 84 |
Grade 4 upgrades generated | 108 |
Grade 5 upgrades generated | 166 |
Crew |
|
Crew hired | 1 |
Crew fired | 1 |
Multi-Crew |
|
Total time in multi-crew | 4H 23M 36S |
Time in gunner role | 18M 59S |
Time in fighter con role | 25M 15S |
Total credits accrued | 325 601 cr |