CMDR awhitebuff profile
(Krait Phantom)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 40 299 713 568 cr |
Credits spent on ships | 2 606 190 022 cr |
Credits spent on outfitting | 7 839 313 714 cr |
Credits spent on repairs | 64 595 150 cr |
Credits spent on fuel | 1 656 410 cr |
Credits spent on munitions | 18 003 934 cr |
Insurance claims | 188 |
Total claim costs | 696 167 154 cr |
Combat |
|
Bounties claimed | 54 111 |
Profit from bounties | 4 949 449 415 cr |
Combat bonds | 3 946 |
Profit from combat bonds | 143 760 905 cr |
Assassinations | 112 |
Profit from assassinations | 19 878 502 cr |
Highest single reward | 2 000 000 cr |
Skimmers killed | 5 679 |
Crime |
|
Fines issued | 386 |
Lifetime fines value | 1 732 912 cr |
Bounties received/earned | 3 791 |
Lifetime bounty value | 1 389 640 cr |
Highest bounty issued | 12 220 cr |
Smuggling |
|
Black market network | 9 |
Black market profit | 1 652 508 cr |
Commodities smuggled | 575 |
Average profit | 91 806 cr |
Highest single transaction | 696 384 cr |
Trading |
|
Market network | 391 |
Trading profit | 30 163 300 167 cr |
Commodities traded | 747 909 |
Average profit | 7 264 764 cr |
Highest single transaction | 318 507 456 cr |
Mining |
|
Profits from mining | 25 271 073 326 cr |
Minerals refined | 24 600 |
Materials collected | 50 750 |
Exploration |
|
Systems visited | 14 168 |
Profits from exploration | 297 516 517 cr |
Level 2 detailed scans | 15 910 |
Level 3 detailed scans | 113 626 |
Highest payout | 1 746 721 cr |
Total hyperspace distance | 845 663 ly |
Total hyperspace jumps | 33 916 |
Max distance from start | 25 843,92 ly |
Max distance from Sol | 25 899,99 ly |
Max distance from Colonia | 23 490,33 ly |
Approximate time played | 33W 4D 9H 15M |
Passengers |
|
Total bulk passengers delivered | 1 144 |
Total VIPs delivered | 6 886 |
Total delivered | 8 030 |
Total ejected | 17 |
Search and Rescue |
|
Total items rescued | 33 |
Total profit | 768 656 cr |
Total rescue transactions | 11 |
Crafting |
|
Number of engineers used | 19 |
Number of upgrades generated | 5 195 |
Grade 1 upgrades generated | 796 |
Grade 2 upgrades generated | 551 |
Grade 3 upgrades generated | 1 122 |
Grade 4 upgrades generated | 1 160 |
Grade 5 upgrades generated | 1 566 |
Crew |
|
Crew credits earned | 3 312 527 118 cr |
Crew hired | 26 |
Crew fired | 20 |
Crew lost | 6 |
Multi-Crew |
|
Total time in multi-crew | 1D 17H 2M 12S |
Time in gunner role | 55M 19S |