CMDR Zerkbahl profile
(Imperial Courier)
Federation: Chief Petty Officer
Empire: Viscount
Balance |
|
---|---|
Current assets | 2 030 913 617 cr |
Credits spent on ships | 175 196 932 cr |
Credits spent on outfitting | 383 868 885 cr |
Credits spent on repairs | 566 620 cr |
Credits spent on fuel | 135 762 cr |
Credits spent on munitions | 767 971 cr |
Insurance claims | 5 |
Total claim costs | 5 940 040 cr |
Combat |
|
Bounties claimed | 596 |
Profit from bounties | 25 162 787 cr |
Combat bonds | 87 |
Profit from combat bonds | 3 168 631 cr |
Assassinations | 6 |
Profit from assassinations | 785 676 cr |
Highest single reward | 463 042 cr |
Skimmers killed | 7 |
Crime |
|
Fines issued | 10 |
Lifetime fines value | 688 262 cr |
Bounties received/earned | 24 |
Lifetime bounty value | 26 300 cr |
Highest bounty issued | 5 000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 55 874 cr |
Commodities smuggled | 42 |
Average profit | 2 235 cr |
Highest single transaction | 17 451 cr |
Trading |
|
Market network | 86 |
Trading profit | 1 111 246 781 cr |
Commodities traded | 37 940 |
Average profit | 7 559 502 cr |
Highest single transaction | 181 224 950 cr |
Mining |
|
Profits from mining | 691 441 522 cr |
Minerals refined | 946 |
Materials collected | 14 784 |
Exploration |
|
Systems visited | 1 281 |
Profits from exploration | 123 558 710 cr |
Level 2 detailed scans | 11 080 |
Level 3 detailed scans | 11 080 |
Highest payout | 4 644 006 cr |
Total hyperspace distance | 74 909 ly |
Total hyperspace jumps | 1 868 |
Max distance from start | 11 835,23 ly |
Max distance from Sol | 11 850,72 ly |
Max distance from Colonia | 23 534,52 ly |
Approximate time played | 5W 1D 11H 36M |
Passengers |
|
Total bulk passengers delivered | 12 |
Total VIPs delivered | 2 841 |
Total delivered | 2 853 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 8 |
Total profit | 72 486 cr |
Total rescue transactions | 2 |
Crafting |
|
Number of engineers used | 18 |
Number of upgrades generated | 1 904 |
Grade 1 upgrades generated | 305 |
Grade 2 upgrades generated | 321 |
Grade 3 upgrades generated | 441 |
Grade 4 upgrades generated | 444 |
Grade 5 upgrades generated | 393 |
Crew |
|
Crew credits earned | 46 602 848 cr |
Crew hired | 1 |
Multi-Crew |
|
Total time in multi-crew | 27M 40S |
Time in gunner role | 1H 20M 45S |