CMDR Yanick profile
(Cobra Mk IV)
Federation: Rear Admiral
Empire: King
Balance |
|
---|---|
Current assets | 9 813 375 059 cr |
Credits spent on ships | 6 885 932 225 cr |
Credits spent on outfitting | 10 219 511 229 cr |
Credits spent on repairs | 81 742 438 cr |
Credits spent on fuel | 1 497 754 cr |
Credits spent on munitions | 1 745 868 cr |
Insurance claims | 81 |
Total claim costs | 341 459 138 cr |
Combat |
|
Bounties claimed | 7 588 |
Profit from bounties | 525 669 843 cr |
Combat bonds | 265 |
Profit from combat bonds | 10 358 334 cr |
Assassinations | 43 |
Profit from assassinations | 1 376 018 cr |
Highest single reward | 1 000 000 cr |
Skimmers killed | 4 |
Crime |
|
Fines issued | 131 |
Lifetime fines value | 2 036 535 cr |
Bounties received/earned | 99 |
Lifetime bounty value | 175 355 cr |
Highest bounty issued | 10 000 cr |
Smuggling |
|
Black market network | 8 |
Black market profit | 1 345 909 cr |
Commodities smuggled | 461 |
Average profit | 79 171 cr |
Highest single transaction | 318 846 cr |
Trading |
|
Market network | 223 |
Trading profit | 6 854 553 219 cr |
Commodities traded | 290 458 |
Average profit | 5 888 791 cr |
Highest single transaction | 418 242 004 cr |
Mining |
|
Profits from mining | 1 654 952 563 cr |
Minerals refined | 5 784 |
Materials collected | 24 593 |
Exploration |
|
Systems visited | 61 429 |
Profits from exploration | 2 414 321 064 cr |
Level 2 detailed scans | 68 495 |
Level 3 detailed scans | 114 981 |
Highest payout | 14 009 927 cr |
Total hyperspace distance | 2 857 805 ly |
Total hyperspace jumps | 69 634 |
Max distance from start | 65 590,23 ly |
Max distance from Sol | 65 647,34 ly |
Max distance from Colonia | 46 913,84 ly |
Approximate time played | 39W 3D 4H 10M |
Passengers |
|
Total bulk passengers delivered | 8 399 |
Total VIPs delivered | 7 114 |
Total delivered | 15 513 |
Total ejected | 62 |
Search and Rescue |
|
Total items rescued | 51 |
Total profit | 756 934 cr |
Total rescue transactions | 22 |
Crafting |
|
Number of engineers used | 20 |
Number of upgrades generated | 3 890 |
Grade 1 upgrades generated | 952 |
Grade 2 upgrades generated | 1 036 |
Grade 3 upgrades generated | 970 |
Grade 4 upgrades generated | 620 |
Grade 5 upgrades generated | 312 |
Crew |
|
Crew credits earned | 1 891 163 870 cr |
Crew hired | 4 |
Crew fired | 3 |
Crew lost | 2 |
Multi-Crew |
|
Total time in multi-crew | 8H 28M 57S |
Time in gunner role | 30M 1S |
Time in fighter con role | 1H 21M 41S |