CMDR JOHNNYGREEK profile
(Imperial Cutter)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 8 738 718 830 cr |
Credits spent on ships | 3 385 408 606 cr |
Credits spent on outfitting | 9 405 306 423 cr |
Credits spent on repairs | 78 482 556 cr |
Credits spent on fuel | 1 028 527 cr |
Credits spent on munitions | 3 089 443 cr |
Insurance claims | 63 |
Total claim costs | 529 124 133 cr |
Combat |
|
Bounties claimed | 4 368 |
Profit from bounties | 412 741 607 cr |
Combat bonds | 1 428 |
Profit from combat bonds | 93 751 972 cr |
Assassinations | 285 |
Profit from assassinations | 156 760 744 cr |
Highest single reward | 1 161 827 cr |
Skimmers killed | 400 |
Crime |
|
Fines issued | 338 |
Lifetime fines value | 285 861 cr |
Bounties received/earned | 458 |
Lifetime bounty value | 1 970 550 cr |
Highest bounty issued | 421 600 cr |
Smuggling |
|
Black market network | 12 |
Black market profit | 170 095 cr |
Commodities smuggled | 73 |
Average profit | 5 154 cr |
Highest single transaction | 65 199 cr |
Trading |
|
Market network | 90 |
Trading profit | 80 236 289 cr |
Commodities traded | 18 786 |
Average profit | 198 114 cr |
Highest single transaction | 27 152 788 cr |
Mining |
|
Profits from mining | 15 258 101 326 cr |
Minerals refined | 1 650 |
Materials collected | 36 566 |
Exploration |
|
Systems visited | 46 144 |
Profits from exploration | 8 866 044 639 cr |
Level 2 detailed scans | 642 769 |
Level 3 detailed scans | 642 769 |
Highest payout | 9 892 012 cr |
Total hyperspace distance | 2 985 574 ly |
Total hyperspace jumps | 56 916 |
Max distance from start | 65 280,39 ly |
Max distance from Sol | 65 279,35 ly |
Max distance from Colonia | 46 241,11 ly |
Approximate time played | 28W 3D 19H 25M |
Passengers |
|
Total bulk passengers delivered | 4 410 |
Total VIPs delivered | 3 209 |
Total delivered | 7 619 |
Total ejected | 246 |
Search and Rescue |
|
Total items rescued | 2 |
Total profit | 38 204 cr |
Total rescue transactions | 2 |
Crafting |
|
Number of engineers used | 23 |
Number of upgrades generated | 3 520 |
Grade 1 upgrades generated | 517 |
Grade 2 upgrades generated | 554 |
Grade 3 upgrades generated | 761 |
Grade 4 upgrades generated | 830 |
Grade 5 upgrades generated | 858 |
Crew |
|
Crew credits earned | 5 144 132 153 cr |
Crew hired | 37 |
Crew fired | 22 |
Crew lost | 15 |
Multi-Crew |
|
Total time in multi-crew | 4H 38M 59S |
Time in gunner role | 2M 55S |
Time in fighter con role | 8M 14S |