CMDR SEQA profile
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 4 449 954 934 cr |
Credits spent on ships | 1 663 089 347 cr |
Credits spent on outfitting | 3 483 906 797 cr |
Credits spent on repairs | 13 238 956 cr |
Credits spent on fuel | 122 292 cr |
Credits spent on munitions | 1 554 371 cr |
Insurance claims | 72 |
Total claim costs | 61 320 823 cr |
Combat |
|
Bounties claimed | 2 070 |
Profit from bounties | 100 206 583 cr |
Combat bonds | 0 |
Profit from combat bonds | 0 cr |
Assassinations | 14 |
Profit from assassinations | 3 186 915 cr |
Highest single reward | 289 300 cr |
Skimmers killed | 422 |
Crime |
|
Fines issued | 249 |
Lifetime fines value | 3 929 925 cr |
Bounties received/earned | 1 006 |
Lifetime bounty value | 553 223 cr |
Highest bounty issued | 10 000 cr |
Smuggling |
|
Black market network | 17 |
Black market profit | 705 873 cr |
Commodities smuggled | 170 |
Average profit | 13 574 cr |
Highest single transaction | 167 418 cr |
Trading |
|
Market network | 65 |
Trading profit | 5 438 067 cr |
Commodities traded | 2 286 |
Average profit | 21 580 cr |
Highest single transaction | 755 865 cr |
Mining |
|
Profits from mining | 2 801 411 cr |
Minerals refined | 631 |
Materials collected | 27 046 |
Exploration |
|
Systems visited | 6 215 |
Profits from exploration | 2 089 351 363 cr |
Level 2 detailed scans | 46 910 |
Level 3 detailed scans | 47 642 |
Highest payout | 10 708 318 cr |
Total hyperspace distance | 303 025 ly |
Total hyperspace jumps | 7 734 |
Max distance from start | 36 729,46 ly |
Max distance from Sol | 36 750,33 ly |
Max distance from Colonia | 30 434,86 ly |
Approximate time played | 7W 2H 23M |
Passengers |
|
Total bulk passengers delivered | 10 |
Total VIPs delivered | 0 |
Total delivered | 10 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 91 |
Total profit | 985 042 cr |
Total rescue transactions | 37 |
Crafting |
|
Number of engineers used | 13 |
Number of upgrades generated | 1 402 |
Grade 1 upgrades generated | 229 |
Grade 2 upgrades generated | 200 |
Grade 3 upgrades generated | 282 |
Grade 4 upgrades generated | 285 |
Grade 5 upgrades generated | 406 |
Multi-Crew |
|
Total time in multi-crew | 36M 48S |