CMDR datdaron profile
(Asp Explorer)
Federation: Midshipman
Empire: King
Balance |
|
---|---|
Current assets | 12 503 944 754 cr |
Credits spent on ships | 1 107 256 567 cr |
Credits spent on outfitting | 3 087 394 386 cr |
Credits spent on repairs | 23 173 876 cr |
Credits spent on fuel | 793 470 cr |
Credits spent on munitions | 3 085 144 cr |
Insurance claims | 37 |
Total claim costs | 278 515 563 cr |
Combat |
|
Bounties claimed | 1 478 |
Profit from bounties | 244 441 576 cr |
Combat bonds | 3 141 |
Profit from combat bonds | 187 559 076 cr |
Assassinations | 99 |
Profit from assassinations | 68 931 201 cr |
Highest single reward | 1 000 000 cr |
Skimmers killed | 14 |
Crime |
|
Fines issued | 258 |
Lifetime fines value | 2 358 870 cr |
Bounties received/earned | 64 |
Lifetime bounty value | 54 745 cr |
Highest bounty issued | 22 290 cr |
Smuggling |
|
Black market network | 10 |
Black market profit | 83 620 cr |
Commodities smuggled | 57 |
Average profit | 3 216 cr |
Highest single transaction | 17 624 cr |
Trading |
|
Market network | 139 |
Trading profit | 691 864 608 cr |
Commodities traded | 71 040 |
Average profit | 777 376 cr |
Highest single transaction | 113 241 520 cr |
Mining |
|
Profits from mining | 3 336 672 790 cr |
Minerals refined | 2 004 |
Materials collected | 18 214 |
Exploration |
|
Systems visited | 3 987 |
Profits from exploration | 535 080 209 cr |
Level 2 detailed scans | 38 207 |
Level 3 detailed scans | 35 323 |
Highest payout | 7 037 677 cr |
Total hyperspace distance | 395 926 ly |
Total hyperspace jumps | 23 082 |
Max distance from start | 1 700,63 ly |
Max distance from Sol | 1 684,93 ly |
Max distance from Colonia | 23 240,47 ly |
Approximate time played | 9W 1D 17H 9M |
Passengers |
|
Total bulk passengers delivered | 4 033 |
Total VIPs delivered | 163 |
Total delivered | 4 196 |
Total ejected | 6 |
Crafting |
|
Number of engineers used | 14 |
Number of upgrades generated | 1 644 |
Grade 1 upgrades generated | 380 |
Grade 2 upgrades generated | 392 |
Grade 3 upgrades generated | 409 |
Grade 4 upgrades generated | 289 |
Grade 5 upgrades generated | 174 |
Crew |
|
Crew credits earned | 211 773 612 cr |
Crew hired | 10 |
Crew fired | 8 |
Crew lost | 3 |
Multi-Crew |
|
Total time in multi-crew | 1H 6M 30S |
Time in gunner role | 24M 44S |
Total credits accrued | 3 198 cr |