CMDR kepler68 profile
(Anaconda)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 13 205 051 419 cr |
Credits spent on ships | 1 476 267 968 cr |
Credits spent on outfitting | 3 146 237 141 cr |
Credits spent on repairs | 77 142 688 cr |
Credits spent on fuel | 2 569 051 cr |
Credits spent on munitions | 3 228 994 cr |
Insurance claims | 63 |
Total claim costs | 534 282 298 cr |
Combat |
|
Bounties claimed | 204 |
Profit from bounties | 1 898 007 cr |
Combat bonds | 3 771 |
Profit from combat bonds | 237 794 013 cr |
Assassinations | 7 |
Profit from assassinations | 1 200 535 cr |
Highest single reward | 177 580 cr |
Skimmers killed | 190 |
Crime |
|
Fines issued | 153 |
Lifetime fines value | 2 387 161 cr |
Bounties received/earned | 17 |
Lifetime bounty value | 10 300 cr |
Highest bounty issued | 5 000 cr |
Smuggling |
|
Black market network | 11 |
Black market profit | 1 065 796 cr |
Commodities smuggled | 90 |
Average profit | 53 290 cr |
Highest single transaction | 310 012 cr |
Trading |
|
Market network | 158 |
Trading profit | 6 248 206 241 cr |
Commodities traded | 2 235 757 |
Average profit | 1 872 964 cr |
Highest single transaction | 834 620 596 cr |
Mining |
|
Profits from mining | 4 338 561 935 cr |
Minerals refined | 6 792 |
Materials collected | 29 599 |
Exploration |
|
Systems visited | 19 340 |
Profits from exploration | 11 385 231 925 cr |
Level 2 detailed scans | 243 233 |
Level 3 detailed scans | 243 233 |
Highest payout | 45 149 432 cr |
Total hyperspace distance | 1 566 940 ly |
Total hyperspace jumps | 26 599 |
Max distance from start | 50 508,76 ly |
Max distance from Sol | 50 549,97 ly |
Max distance from Colonia | 50 088,39 ly |
Approximate time played | 22W 4D 17H 16M |
Passengers |
|
Total bulk passengers delivered | 5 704 |
Total VIPs delivered | 3 745 |
Total delivered | 9 449 |
Total ejected | 13 |
Search and Rescue |
|
Total items rescued | 143 |
Total profit | 2 852 893 cr |
Total rescue transactions | 44 |
Crafting |
|
Number of engineers used | 25 |
Number of upgrades generated | 2 217 |
Grade 1 upgrades generated | 473 |
Grade 2 upgrades generated | 430 |
Grade 3 upgrades generated | 416 |
Grade 4 upgrades generated | 444 |
Grade 5 upgrades generated | 454 |
Multi-Crew |
|
Total time in multi-crew | 14H 52M 17S |
Time in gunner role | 1H 17M 2S |
Time in fighter con role | 10M 34S |
Total credits accrued | 168 000 cr |