CMDR ETTORE profile
(Imperial Cutter)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 38 612 722 214 cr |
Credits spent on ships | 944 122 701 cr |
Credits spent on outfitting | 2 062 214 342 cr |
Credits spent on repairs | 6 750 775 cr |
Credits spent on fuel | 802 978 cr |
Credits spent on munitions | 402 697 cr |
Insurance claims | 18 |
Total claim costs | 107 536 735 cr |
Combat |
|
Bounties claimed | 7 698 |
Profit from bounties | 163 979 431 cr |
Combat bonds | 63 |
Profit from combat bonds | 6 687 068 cr |
Assassinations | 359 |
Profit from assassinations | 143 496 013 cr |
Highest single reward | 1 000 000 cr |
Skimmers killed | 152 |
Crime |
|
Fines issued | 108 |
Lifetime fines value | 119 169 cr |
Bounties received/earned | 460 |
Lifetime bounty value | 1 786 700 cr |
Highest bounty issued | 855 100 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 35 704 cr |
Commodities smuggled | 21 |
Average profit | 2 232 cr |
Highest single transaction | 14 684 cr |
Trading |
|
Market network | 121 |
Trading profit | 25 959 422 095 cr |
Commodities traded | 141 879 |
Average profit | 30 940 908 cr |
Highest single transaction | 632 059 149 cr |
Mining |
|
Profits from mining | 25 573 478 511 cr |
Minerals refined | 66 040 |
Materials collected | 34 253 |
Exploration |
|
Systems visited | 8 606 |
Profits from exploration | 1 216 742 633 cr |
Level 2 detailed scans | 63 241 |
Level 3 detailed scans | 63 240 |
Highest payout | 7 831 090 cr |
Total hyperspace distance | 446 958 ly |
Total hyperspace jumps | 11 700 |
Max distance from start | 48 552,40 ly |
Max distance from Sol | 48 588,95 ly |
Max distance from Colonia | 33 930,67 ly |
Approximate time played | 19W 5D 12H 25M |
Passengers |
|
Total bulk passengers delivered | 0 |
Total VIPs delivered | 7 768 |
Total delivered | 7 768 |
Total ejected | 16 |
Search and Rescue |
|
Total items rescued | 9 |
Total profit | 260 875 cr |
Total rescue transactions | 4 |
Crafting |
|
Number of engineers used | 17 |
Number of upgrades generated | 1 451 |
Grade 1 upgrades generated | 294 |
Grade 2 upgrades generated | 266 |
Grade 3 upgrades generated | 336 |
Grade 4 upgrades generated | 272 |
Grade 5 upgrades generated | 283 |