CMDR Shiroiookami profile
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 14 154 188 945 cr |
Credits spent on ships | 1 784 320 713 cr |
Credits spent on outfitting | 4 255 442 187 cr |
Credits spent on repairs | 63 532 039 cr |
Credits spent on fuel | 285 963 cr |
Credits spent on munitions | 3 930 856 cr |
Insurance claims | 31 |
Total claim costs | 262 306 301 cr |
Combat |
|
Bounties claimed | 1 645 |
Profit from bounties | 50 248 224 cr |
Combat bonds | 10 832 |
Profit from combat bonds | 672 845 839 cr |
Assassinations | 4 |
Profit from assassinations | 1 373 032 cr |
Highest single reward | 729 172 cr |
Skimmers killed | 35 |
Crime |
|
Fines issued | 196 |
Lifetime fines value | 599 687 cr |
Bounties received/earned | 227 |
Lifetime bounty value | 1 331 300 cr |
Highest bounty issued | 736 500 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 13 268 cr |
Commodities smuggled | 8 |
Average profit | 2 211 cr |
Highest single transaction | 3 366 cr |
Trading |
|
Market network | 73 |
Trading profit | 9 989 941 823 cr |
Commodities traded | 17 186 |
Average profit | 60 180 372 cr |
Highest single transaction | 401 426 432 cr |
Mining |
|
Profits from mining | 9 987 100 548 cr |
Minerals refined | 14 790 |
Materials collected | 51 349 |
Exploration |
|
Systems visited | 7 603 |
Profits from exploration | 2 562 296 871 cr |
Level 2 detailed scans | 51 463 |
Level 3 detailed scans | 51 461 |
Highest payout | 15 514 879 cr |
Total hyperspace distance | 425 372 ly |
Total hyperspace jumps | 9 597 |
Max distance from start | 65 590,23 ly |
Max distance from Sol | 65 640,53 ly |
Max distance from Colonia | 46 512,55 ly |
Approximate time played | 10W 6D 18H 19M |
Passengers |
|
Total bulk passengers delivered | 16 543 |
Total VIPs delivered | 1 241 |
Total delivered | 17 784 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 11 |
Total profit | 238 050 cr |
Total rescue transactions | 3 |
Crafting |
|
Number of engineers used | 24 |
Number of upgrades generated | 5 052 |
Grade 1 upgrades generated | 750 |
Grade 2 upgrades generated | 1 126 |
Grade 3 upgrades generated | 1 439 |
Grade 4 upgrades generated | 1 058 |
Grade 5 upgrades generated | 679 |
Crew |
|
Crew credits earned | 396 843 635 cr |
Crew hired | 10 |
Crew fired | 9 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 9M 24S |