CMDR Niea Hart profile
(Type-9 Heavy)
Federation: Petty Officer
Empire: None
Balance |
|
---|---|
Current assets | 601 093 720 cr |
Credits spent on ships | 74 095 043 cr |
Credits spent on outfitting | 154 312 145 cr |
Credits spent on repairs | 143 580 cr |
Credits spent on fuel | 25 479 cr |
Credits spent on munitions | 15 179 cr |
Insurance claims | 7 |
Total claim costs | 1 333 629 cr |
Combat |
|
Bounties claimed | 8 |
Profit from bounties | 246 269 cr |
Combat bonds | 0 |
Profit from combat bonds | 0 cr |
Assassinations | 0 |
Profit from assassinations | 0 cr |
Highest single reward | 279 245 cr |
Skimmers killed | 2 |
Crime |
|
Fines issued | 13 |
Lifetime fines value | 6 946 cr |
Bounties received/earned | 11 |
Lifetime bounty value | 4 600 cr |
Highest bounty issued | 600 cr |
Smuggling |
|
Black market network | 2 |
Black market profit | 39 985 cr |
Commodities smuggled | 9 |
Average profit | 13 328 cr |
Highest single transaction | 17 636 cr |
Trading |
|
Market network | 14 |
Trading profit | 214 028 866 cr |
Commodities traded | 1 300 |
Average profit | 4 115 940 cr |
Highest single transaction | 209 839 887 cr |
Mining |
|
Profits from mining | 212 956 204 cr |
Minerals refined | 555 |
Materials collected | 4 283 |
Exploration |
|
Systems visited | 2 190 |
Profits from exploration | 351 284 459 cr |
Level 2 detailed scans | 9 266 |
Level 3 detailed scans | 9 266 |
Highest payout | 11 653 637 cr |
Total hyperspace distance | 101 780 ly |
Total hyperspace jumps | 2 386 |
Max distance from start | 25 868,70 ly |
Max distance from Sol | 25 899,99 ly |
Max distance from Colonia | 23 716,73 ly |
Approximate time played | 1W 2H 15M |
Passengers |
|
Total bulk passengers delivered | 47 |
Total VIPs delivered | 4 |
Total delivered | 51 |
Total ejected | 5 |
Crafting |
|
Number of engineers used | 5 |
Number of upgrades generated | 215 |
Grade 1 upgrades generated | 56 |
Grade 2 upgrades generated | 49 |
Grade 3 upgrades generated | 56 |
Grade 4 upgrades generated | 33 |
Grade 5 upgrades generated | 21 |
Multi-Crew |
|
Total time in multi-crew | 19M 7S |
Time in gunner role | 17M 47S |