CMDR Viralis profile
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 4 502 520 932 cr |
Credits spent on ships | 1 191 773 126 cr |
Credits spent on outfitting | 7 261 364 221 cr |
Credits spent on repairs | 9 158 985 cr |
Credits spent on fuel | 73 971 cr |
Credits spent on munitions | 606 720 cr |
Insurance claims | 12 |
Total claim costs | 156 304 010 cr |
Combat |
|
Bounties claimed | 1 422 |
Profit from bounties | 209 537 317 cr |
Combat bonds | 31 |
Profit from combat bonds | 11 704 690 cr |
Assassinations | 10 |
Profit from assassinations | 2 664 387 cr |
Highest single reward | 303 100 cr |
Skimmers killed | 27 |
Crime |
|
Fines issued | 197 |
Lifetime fines value | 883 111 cr |
Bounties received/earned | 19 |
Lifetime bounty value | 6 430 cr |
Highest bounty issued | 1 000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 12 505 cr |
Commodities smuggled | 61 |
Average profit | 2 501 cr |
Highest single transaction | 5 580 cr |
Trading |
|
Market network | 81 |
Trading profit | 4 087 564 321 cr |
Commodities traded | 6 793 |
Average profit | 19 651 752 cr |
Highest single transaction | 771 021 824 cr |
Mining |
|
Profits from mining | 4 084 309 429 cr |
Minerals refined | 3 003 |
Materials collected | 21 385 |
Exploration |
|
Systems visited | 1 833 |
Profits from exploration | 476 133 297 cr |
Level 2 detailed scans | 17 736 |
Level 3 detailed scans | 17 734 |
Highest payout | 10 202 739 cr |
Total hyperspace distance | 101 418 ly |
Total hyperspace jumps | 2 507 |
Max distance from start | 22 009,15 ly |
Max distance from Sol | 22 016,57 ly |
Max distance from Colonia | 25 297,01 ly |
Approximate time played | 3W 2D 12H 30M |
Search and Rescue |
|
Total items rescued | 5 |
Total profit | 72 159 cr |
Total rescue transactions | 5 |
Crafting |
|
Number of engineers used | 20 |
Number of upgrades generated | 1 672 |
Grade 1 upgrades generated | 239 |
Grade 2 upgrades generated | 237 |
Grade 3 upgrades generated | 256 |
Grade 4 upgrades generated | 321 |
Grade 5 upgrades generated | 619 |
Crew |
|
Crew credits earned | 234 496 595 cr |
Crew hired | 3 |
Crew fired | 3 |
Multi-Crew |
|
Total time in multi-crew | 3H 50M 16S |
Time in gunner role | 25M 42S |
Total credits accrued | 59 227 cr |