Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 16 646 899 709 cr |
Credits spent on ships | 1 750 991 288 cr |
Credits spent on outfitting | 5 027 875 346 cr |
Credits spent on repairs | 104 728 555 cr |
Credits spent on fuel | 2 765 406 cr |
Credits spent on munitions | 4 178 752 cr |
Insurance claims | 18 |
Total claim costs | 182 743 136 cr |
Combat |
|
Bounties claimed | 5 066 |
Profit from bounties | 350 087 777 cr |
Combat bonds | 1 483 |
Profit from combat bonds | 73 683 559 cr |
Assassinations | 121 |
Profit from assassinations | 73 293 896 cr |
Highest single reward | 329 225 cr |
Skimmers killed | 27 |
Crime |
|
Fines issued | 162 |
Lifetime fines value | 436 676 cr |
Bounties received/earned | 224 |
Lifetime bounty value | 230 300 cr |
Highest bounty issued | 10 000 cr |
Smuggling |
|
Black market network | 16 |
Black market profit | 2 944 561 cr |
Commodities smuggled | 219 |
Average profit | 133 844 cr |
Highest single transaction | 1 765 948 cr |
Trading |
|
Market network | 348 |
Trading profit | 23 337 310 378 cr |
Commodities traded | 106 573 |
Average profit | 17 896 710 cr |
Highest single transaction | 900 420 560 cr |
Mining |
|
Profits from mining | 22 796 429 776 cr |
Minerals refined | 21 561 |
Materials collected | 32 527 |
Exploration |
|
Systems visited | 55 744 |
Profits from exploration | 13 354 816 514 cr |
Level 2 detailed scans | 529 027 |
Level 3 detailed scans | 529 027 |
Highest payout | 16 631 464 cr |
Total hyperspace distance | 4 575 588 ly |
Total hyperspace jumps | 63 871 |
Max distance from start | 65 590,23 ly |
Max distance from Sol | 65 647,34 ly |
Max distance from Colonia | 50 088,39 ly |
Approximate time played | 27W 2D 17H 51M |
Passengers |
|
Total bulk passengers delivered | 12 284 |
Total VIPs delivered | 573 |
Total delivered | 12 857 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 210 |
Total profit | 4 380 789 cr |
Total rescue transactions | 79 |
Crafting |
|
Number of engineers used | 24 |
Number of upgrades generated | 4 435 |
Grade 1 upgrades generated | 616 |
Grade 2 upgrades generated | 755 |
Grade 3 upgrades generated | 892 |
Grade 4 upgrades generated | 929 |
Grade 5 upgrades generated | 1 243 |
Crew |
|
Crew credits earned | 6 271 606 829 cr |
Crew hired | 7 |
Crew fired | 4 |
Crew lost | 1 |