CMDR Hawk of Battle profile
(Krait Phantom)
Federation: Petty Officer
Empire: Viscount
Balance |
|
---|---|
Current assets | 3 588 627 266 cr |
Credits spent on ships | 240 312 399 cr |
Credits spent on outfitting | 380 832 438 cr |
Credits spent on repairs | 3 586 002 cr |
Credits spent on fuel | 85 892 cr |
Credits spent on munitions | 327 617 cr |
Insurance claims | 1 |
Total claim costs | 45 904 cr |
Combat |
|
Bounties claimed | 761 |
Profit from bounties | 35 168 297 cr |
Combat bonds | 247 |
Profit from combat bonds | 9 093 429 cr |
Assassinations | 10 |
Profit from assassinations | 2 236 460 cr |
Highest single reward | 343 280 cr |
Skimmers killed | 1 |
Crime |
|
Fines issued | 8 |
Lifetime fines value | 2 766 cr |
Bounties received/earned | 3 |
Lifetime bounty value | 11 000 cr |
Highest bounty issued | 10 000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 428 372 cr |
Commodities smuggled | 118 |
Average profit | 85 674 cr |
Highest single transaction | 211 464 cr |
Trading |
|
Market network | 57 |
Trading profit | 1 050 649 260 cr |
Commodities traded | 1 086 |
Average profit | 14 197 963 cr |
Highest single transaction | 327 329 100 cr |
Mining |
|
Profits from mining | 1 050 878 938 cr |
Minerals refined | 1 071 |
Materials collected | 30 131 |
Exploration |
|
Systems visited | 5 842 |
Profits from exploration | 2 396 953 412 cr |
Level 2 detailed scans | 61 522 |
Level 3 detailed scans | 61 522 |
Highest payout | 19 869 694 cr |
Total hyperspace distance | 423 721 ly |
Total hyperspace jumps | 6 627 |
Max distance from start | 65 590,23 ly |
Max distance from Sol | 65 647,34 ly |
Max distance from Colonia | 46 615,28 ly |
Approximate time played | 4W 2D 2H 17M |
Passengers |
|
Total bulk passengers delivered | 0 |
Total VIPs delivered | 426 |
Total delivered | 426 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 3 |
Total profit | 27 267 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 20 |
Number of upgrades generated | 1 182 |
Grade 1 upgrades generated | 272 |
Grade 2 upgrades generated | 232 |
Grade 3 upgrades generated | 232 |
Grade 4 upgrades generated | 220 |
Grade 5 upgrades generated | 226 |
Crew |
|
Crew hired | 1 |
Crew fired | 1 |