CMDR Theory Madness profile
(Imperial Cutter)
Federation: Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 14 804 261 335 cr |
Credits spent on ships | 1 469 584 782 cr |
Credits spent on outfitting | 4 000 526 201 cr |
Credits spent on repairs | 16 039 725 cr |
Credits spent on fuel | 543 372 cr |
Credits spent on munitions | 618 663 cr |
Insurance claims | 50 |
Total claim costs | 320 144 979 cr |
Combat |
|
Bounties claimed | 1 349 |
Profit from bounties | 110 543 065 cr |
Combat bonds | 268 |
Profit from combat bonds | 15 371 688 cr |
Assassinations | 61 |
Profit from assassinations | 31 260 550 cr |
Highest single reward | 858 022 cr |
Skimmers killed | 122 |
Crime |
|
Fines issued | 172 |
Lifetime fines value | 489 834 cr |
Bounties received/earned | 355 |
Lifetime bounty value | 3 958 850 cr |
Highest bounty issued | 1 349 900 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 37 074 cr |
Commodities smuggled | 10 |
Average profit | 5 296 cr |
Highest single transaction | 31 214 cr |
Trading |
|
Market network | 125 |
Trading profit | 14 955 162 519 cr |
Commodities traded | 235 549 |
Average profit | 25 696 156 cr |
Highest single transaction | 843 670 500 cr |
Mining |
|
Profits from mining | 9 217 829 949 cr |
Minerals refined | 10 436 |
Materials collected | 28 642 |
Exploration |
|
Systems visited | 6 673 |
Profits from exploration | 619 359 443 cr |
Level 2 detailed scans | 29 998 |
Level 3 detailed scans | 29 998 |
Highest payout | 11 735 390 cr |
Total hyperspace distance | 438 711 ly |
Total hyperspace jumps | 8 921 |
Max distance from start | 32 858,64 ly |
Approximate time played | 7W 2D 3H 30M |
Passengers |
|
Total bulk passengers delivered | 4 261 |
Total VIPs delivered | 292 |
Total delivered | 4 553 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 25 |
Total profit | 537 459 cr |
Total rescue transactions | 9 |
Crafting |
|
Number of engineers used | 15 |
Number of upgrades generated | 3 133 |
Grade 1 upgrades generated | 328 |
Grade 2 upgrades generated | 369 |
Grade 3 upgrades generated | 509 |
Grade 4 upgrades generated | 642 |
Grade 5 upgrades generated | 1 285 |
Crew |
|
Crew credits earned | 1 269 244 325 cr |
Crew hired | 2 |
Crew fired | 2 |