CMDR TheQuux profile
Federation: Petty Officer
Empire: Outsider
Balance |
|
---|---|
Current assets | 2 201 326 628 cr |
Credits spent on ships | 369 467 124 cr |
Credits spent on outfitting | 358 761 103 cr |
Credits spent on repairs | 1 536 827 cr |
Credits spent on fuel | 77 170 cr |
Credits spent on munitions | 87 578 cr |
Insurance claims | 8 |
Total claim costs | 10 488 131 cr |
Combat |
|
Bounties claimed | 190 |
Profit from bounties | 6 238 054 cr |
Combat bonds | 0 |
Profit from combat bonds | 0 cr |
Assassinations | 7 |
Profit from assassinations | 740 811 cr |
Highest single reward | 229 320 cr |
Skimmers killed | 0 |
Crime |
|
Fines issued | 2 |
Lifetime fines value | 19 457 cr |
Bounties received/earned | 8 |
Lifetime bounty value | 23 600 cr |
Highest bounty issued | 10 000 cr |
Smuggling |
|
Black market network | 0 |
Black market profit | 0 cr |
Commodities smuggled | 0 |
Average profit | 0 cr |
Highest single transaction | 0 cr |
Trading |
|
Market network | 51 |
Trading profit | 1 070 955 254 cr |
Commodities traded | 22 310 |
Average profit | 6 954 255 cr |
Highest single transaction | 197 443 072 cr |
Mining |
|
Profits from mining | 989 086 473 cr |
Minerals refined | 1 351 |
Materials collected | 5 461 |
Exploration |
|
Systems visited | 2 663 |
Profits from exploration | 904 795 603 cr |
Level 2 detailed scans | 24 022 |
Level 3 detailed scans | 24 022 |
Highest payout | 13 149 813 cr |
Total hyperspace distance | 188 022 ly |
Total hyperspace jumps | 3 116 |
Max distance from start | 35 417,26 ly |
Max distance from Sol | 35 424,60 ly |
Max distance from Colonia | 23 692,95 ly |
Approximate time played | 3W 2D 12H 20M |
Passengers |
|
Total bulk passengers delivered | 54 |
Total VIPs delivered | 12 |
Total delivered | 66 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 3 |
Total profit | 80 572 cr |
Total rescue transactions | 2 |
Crafting |
|
Number of engineers used | 5 |
Number of upgrades generated | 179 |
Grade 1 upgrades generated | 64 |
Grade 2 upgrades generated | 43 |
Grade 3 upgrades generated | 34 |
Grade 4 upgrades generated | 21 |
Grade 5 upgrades generated | 17 |
Crew |
|
Crew credits earned | 8 441 269 cr |
Crew hired | 1 |
Crew fired | 1 |
Multi-Crew |
|
Total time in multi-crew | 1H 28M 43S |