CMDR Elias Grey profile
(Asp Explorer)
Federation: Warrant Officer
Empire: None
Balance |
|
---|---|
Current assets | 1 352 311 393 cr |
Credits spent on ships | 832 863 854 cr |
Credits spent on outfitting | 1 290 015 431 cr |
Credits spent on repairs | 1 557 212 cr |
Credits spent on fuel | 155 815 cr |
Credits spent on munitions | 107 035 cr |
Insurance claims | 26 |
Total claim costs | 48 280 108 cr |
Combat |
|
Bounties claimed | 45 |
Profit from bounties | 280 939 cr |
Combat bonds | 0 |
Profit from combat bonds | 0 cr |
Assassinations | 7 |
Profit from assassinations | 121 838 cr |
Highest single reward | 28 355 cr |
Skimmers killed | 80 |
Crime |
|
Fines issued | 18 |
Lifetime fines value | 33 798 cr |
Bounties received/earned | 19 |
Lifetime bounty value | 5 940 cr |
Highest bounty issued | 600 cr |
Smuggling |
|
Black market network | 7 |
Black market profit | 266 137 cr |
Commodities smuggled | 56 |
Average profit | 10 645 cr |
Highest single transaction | 84 558 cr |
Trading |
|
Market network | 78 |
Trading profit | 2 997 732 cr |
Commodities traded | 4 297 |
Average profit | 20 532 cr |
Highest single transaction | 408 800 cr |
Mining |
|
Profits from mining | 0 cr |
Minerals refined | 0 |
Materials collected | 18 076 |
Exploration |
|
Systems visited | 9 965 |
Profits from exploration | 1 608 690 634 cr |
Level 2 detailed scans | 70 203 |
Level 3 detailed scans | 68 140 |
Highest payout | 9 676 114 cr |
Total hyperspace distance | 246 002 ly |
Total hyperspace jumps | 10 702 |
Max distance from start | 58 664,40 ly |
Max distance from Sol | 58 720,88 ly |
Max distance from Colonia | 39 964,00 ly |
Approximate time played | 6W 1D 2H 18M |
Passengers |
|
Total bulk passengers delivered | 147 |
Total VIPs delivered | 125 |
Total delivered | 272 |
Total ejected | 19 |
Search and Rescue |
|
Total items rescued | 6 |
Total profit | 79 554 cr |
Total rescue transactions | 2 |
Crafting |
|
Number of engineers used | 3 |
Number of upgrades generated | 311 |
Grade 1 upgrades generated | 72 |
Grade 2 upgrades generated | 70 |
Grade 3 upgrades generated | 96 |
Grade 4 upgrades generated | 60 |
Grade 5 upgrades generated | 13 |