CMDR Chameleon 69 profile
(Anaconda)
Federation: Vice Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 4 082 986 203 cr |
Credits spent on ships | 704 024 676 cr |
Credits spent on outfitting | 2 272 429 568 cr |
Credits spent on repairs | 10 675 143 cr |
Credits spent on fuel | 69 995 cr |
Credits spent on munitions | 677 485 cr |
Insurance claims | 9 |
Total claim costs | 135 933 705 cr |
Combat |
|
Bounties claimed | 2 150 |
Profit from bounties | 100 568 256 cr |
Combat bonds | 148 |
Profit from combat bonds | 4 818 008 cr |
Assassinations | 52 |
Profit from assassinations | 27 130 533 cr |
Highest single reward | 412 042 cr |
Skimmers killed | 78 |
Crime |
|
Fines issued | 98 |
Lifetime fines value | 574 326 cr |
Bounties received/earned | 229 |
Lifetime bounty value | 148 300 cr |
Highest bounty issued | 10 000 cr |
Smuggling |
|
Black market network | 15 |
Black market profit | 93 837 cr |
Commodities smuggled | 47 |
Average profit | 2 760 cr |
Highest single transaction | 16 468 cr |
Trading |
|
Market network | 79 |
Trading profit | 2 694 167 799 cr |
Commodities traded | 58 693 |
Average profit | 9 656 515 cr |
Highest single transaction | 516 222 369 cr |
Mining |
|
Profits from mining | 2 650 113 447 cr |
Minerals refined | 1 862 |
Materials collected | 35 561 |
Exploration |
|
Systems visited | 1 663 |
Profits from exploration | 30 690 558 cr |
Level 2 detailed scans | 4 715 |
Level 3 detailed scans | 4 715 |
Highest payout | 847 080 cr |
Total hyperspace distance | 76 484 ly |
Total hyperspace jumps | 2 814 |
Max distance from start | 22 009,15 ly |
Max distance from Sol | 22 027,98 ly |
Max distance from Colonia | 23 705,84 ly |
Approximate time played | 3W 1D 17H 5M |
Passengers |
|
Total bulk passengers delivered | 0 |
Total VIPs delivered | 788 |
Total delivered | 788 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 15 |
Total profit | 238 443 cr |
Total rescue transactions | 6 |
Crafting |
|
Number of engineers used | 23 |
Number of upgrades generated | 2 399 |
Grade 1 upgrades generated | 429 |
Grade 2 upgrades generated | 408 |
Grade 3 upgrades generated | 515 |
Grade 4 upgrades generated | 455 |
Grade 5 upgrades generated | 592 |
Crew |
|
Crew credits earned | 300 494 362 cr |
Crew hired | 1 |
Crew lost | 2 |