CMDR Evoflash profile
(Imperial Courier)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 20 595 593 907 cr |
Credits spent on ships | 1 458 095 734 cr |
Credits spent on outfitting | 4 928 525 526 cr |
Credits spent on repairs | 52 754 207 cr |
Credits spent on fuel | 963 154 cr |
Credits spent on munitions | 6 272 941 cr |
Insurance claims | 90 |
Total claim costs | 301 858 765 cr |
Combat |
|
Bounties claimed | 9 679 |
Profit from bounties | 1 195 700 720 cr |
Combat bonds | 2 929 |
Profit from combat bonds | 238 748 610 cr |
Assassinations | 30 |
Profit from assassinations | 10 350 125 cr |
Highest single reward | 2 000 000 cr |
Skimmers killed | 492 |
Crime |
|
Fines issued | 5 410 |
Lifetime fines value | 2 229 295 cr |
Bounties received/earned | 1 189 |
Lifetime bounty value | 1 324 055 cr |
Highest bounty issued | 19 000 cr |
Smuggling |
|
Black market network | 20 |
Black market profit | 1 187 258 cr |
Commodities smuggled | 815 |
Average profit | 20 829 cr |
Highest single transaction | 244 531 cr |
Trading |
|
Market network | 521 |
Trading profit | 6 826 156 663 cr |
Commodities traded | 527 324 |
Average profit | 2 162 914 cr |
Highest single transaction | 110 836 075 cr |
Mining |
|
Profits from mining | 1 067 324 599 cr |
Minerals refined | 12 780 |
Materials collected | 59 532 |
Exploration |
|
Systems visited | 43 956 |
Profits from exploration | 17 088 205 038 cr |
Level 2 detailed scans | 167 569 |
Level 3 detailed scans | 493 283 |
Highest payout | 79 990 292 cr |
Total hyperspace distance | 1 356 756 ly |
Total hyperspace jumps | 48 056 |
Max distance from start | 65 590,23 ly |
Max distance from Sol | 65 647,34 ly |
Max distance from Colonia | 47 425,63 ly |
Approximate time played | 36W 4D 15H 43M |
Passengers |
|
Total bulk passengers delivered | 3 230 |
Total VIPs delivered | 0 |
Total delivered | 3 230 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 269 |
Total profit | 5 357 897 cr |
Total rescue transactions | 57 |
Crafting |
|
Number of engineers used | 25 |
Number of upgrades generated | 5 660 |
Grade 1 upgrades generated | 1 092 |
Grade 2 upgrades generated | 387 |
Grade 3 upgrades generated | 574 |
Grade 4 upgrades generated | 895 |
Grade 5 upgrades generated | 2 712 |
Crew |
|
Crew credits earned | 6 767 437 cr |
Crew hired | 2 |
Crew fired | 2 |
Multi-Crew |
|
Total time in multi-crew | 17S |