CMDR Maximilian Reach profile
(Asp Explorer)
Federation: Petty Officer
Empire: Duke
Balance |
|
---|---|
Current assets | 2 693 747 546 cr |
Credits spent on ships | 3 933 514 776 cr |
Credits spent on outfitting | 10 480 150 462 cr |
Credits spent on repairs | 93 448 489 cr |
Credits spent on fuel | 55 998 275 cr |
Credits spent on munitions | 2 251 049 cr |
Insurance claims | 134 |
Total claim costs | 456 878 680 cr |
Combat |
|
Bounties claimed | 403 |
Profit from bounties | 8 603 229 cr |
Combat bonds | 1 072 |
Profit from combat bonds | 28 996 296 cr |
Assassinations | 3 |
Profit from assassinations | 336 257 cr |
Highest single reward | 107 165 cr |
Skimmers killed | 62 |
Crime |
|
Fines issued | 803 |
Lifetime fines value | 7 684 833 cr |
Bounties received/earned | 150 |
Lifetime bounty value | 241 625 cr |
Highest bounty issued | 10 000 cr |
Smuggling |
|
Black market network | 11 |
Black market profit | 361 989 322 cr |
Commodities smuggled | 66 584 |
Average profit | 2 742 343 cr |
Highest single transaction | 44 705 376 cr |
Trading |
|
Market network | 477 |
Trading profit | 12 170 831 560 cr |
Commodities traded | 1 527 852 |
Average profit | 2 817 322 cr |
Highest single transaction | 950 702 652 cr |
Mining |
|
Profits from mining | 9 894 446 411 cr |
Minerals refined | 24 077 |
Materials collected | 17 598 |
Exploration |
|
Systems visited | 45 304 |
Profits from exploration | 731 861 677 cr |
Level 2 detailed scans | 18 151 |
Level 3 detailed scans | 98 158 |
Highest payout | 4 627 755 cr |
Total hyperspace distance | 1 482 773 ly |
Total hyperspace jumps | 56 260 |
Max distance from start | 65 358,24 ly |
Max distance from Sol | 65 348,21 ly |
Max distance from Colonia | 46 447,27 ly |
Approximate time played | 18W 1D 10H 53M |
Passengers |
|
Total bulk passengers delivered | 5 420 |
Total VIPs delivered | 94 |
Total delivered | 5 514 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 386 |
Total profit | 166 227 cr |
Total rescue transactions | 96 |
Crafting |
|
Number of engineers used | 9 |
Number of upgrades generated | 682 |
Grade 1 upgrades generated | 297 |
Grade 2 upgrades generated | 54 |
Grade 3 upgrades generated | 120 |
Grade 4 upgrades generated | 35 |
Grade 5 upgrades generated | 176 |
Crew |
|
Crew credits earned | 971 942 971 cr |
Crew hired | 3 |
Crew fired | 2 |
Multi-Crew |
|
Total time in multi-crew | 7H 42M 55S |
Time in gunner role | 31M 31S |
Total credits accrued | 13 380 cr |