CMDR Z082 profile
(Alliance Challenger)
Federation: Rear Admiral
Empire: None
Balance |
|
---|---|
Current assets | 192 073 352 cr |
Credits spent on ships | 1 149 999 610 cr |
Credits spent on outfitting | 1 448 043 033 cr |
Credits spent on repairs | 9 059 891 cr |
Credits spent on fuel | 248 006 cr |
Credits spent on munitions | 935 838 cr |
Insurance claims | 8 |
Total claim costs | 61 064 501 cr |
Combat |
|
Bounties claimed | 204 |
Profit from bounties | 16 838 606 cr |
Combat bonds | 18 |
Profit from combat bonds | 522 425 cr |
Assassinations | 0 |
Profit from assassinations | 0 cr |
Highest single reward | 489 050 cr |
Skimmers killed | 13 |
Crime |
|
Fines issued | 151 |
Lifetime fines value | 1 386 737 cr |
Bounties received/earned | 17 |
Lifetime bounty value | 9 400 cr |
Highest bounty issued | 5 000 cr |
Smuggling |
|
Black market network | 0 |
Black market profit | 0 cr |
Commodities smuggled | 0 |
Average profit | 0 cr |
Highest single transaction | 0 cr |
Trading |
|
Market network | 88 |
Trading profit | 6 802 135 805 cr |
Commodities traded | 24 553 |
Average profit | 41 988 493 cr |
Highest single transaction | 405 549 056 cr |
Mining |
|
Profits from mining | 6 564 169 899 cr |
Minerals refined | 8 697 |
Materials collected | 6 533 |
Exploration |
|
Systems visited | 1 508 |
Profits from exploration | 30 131 135 cr |
Level 2 detailed scans | 3 930 |
Level 3 detailed scans | 3 930 |
Highest payout | 616 973 cr |
Total hyperspace distance | 36 312 ly |
Total hyperspace jumps | 2 229 |
Max distance from start | 21 944,73 ly |
Max distance from Sol | 22 014,20 ly |
Max distance from Colonia | 23 214,17 ly |
Approximate time played | 2W 1D 20H 19M |
Passengers |
|
Total bulk passengers delivered | 197 |
Total VIPs delivered | 0 |
Total delivered | 197 |
Total ejected | 6 |
Search and Rescue |
|
Total items rescued | 3 |
Total profit | 56 723 cr |
Total rescue transactions | 3 |
Crafting |
|
Number of engineers used | 4 |
Number of upgrades generated | 301 |
Grade 1 upgrades generated | 162 |
Grade 2 upgrades generated | 60 |
Grade 3 upgrades generated | 52 |
Grade 4 upgrades generated | 24 |
Grade 5 upgrades generated | 3 |
Crew |
|
Crew credits earned | 376 207 cr |
Crew hired | 3 |
Crew fired | 3 |
Multi-Crew |
|
Total time in multi-crew | 9H 12M 26S |
Time in gunner role | 2H 56M 26S |
Time in fighter con role | 22M 14S |
Total credits accrued | 1 406 313 cr |