CMDR Trikeabout profile
Federation: Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 750 582 096 cr |
Credits spent on ships | 636 743 330 cr |
Credits spent on outfitting | 855 754 829 cr |
Credits spent on repairs | 2 118 356 cr |
Credits spent on fuel | 120 629 cr |
Credits spent on munitions | 76 180 cr |
Insurance claims | 10 |
Total claim costs | 32 284 015 cr |
Combat |
|
Bounties claimed | 167 |
Profit from bounties | 7 296 915 cr |
Combat bonds | 22 |
Profit from combat bonds | 685 400 cr |
Assassinations | 2 |
Profit from assassinations | 305 065 cr |
Highest single reward | 222 410 cr |
Skimmers killed | 6 |
Crime |
|
Fines issued | 18 |
Lifetime fines value | 130 044 cr |
Bounties received/earned | 5 |
Lifetime bounty value | 1 530 cr |
Highest bounty issued | 500 cr |
Smuggling |
|
Black market network | 1 |
Black market profit | 34 146 cr |
Commodities smuggled | 3 |
Average profit | 34 146 cr |
Highest single transaction | 34 146 cr |
Trading |
|
Market network | 66 |
Trading profit | 220 583 784 cr |
Commodities traded | 11 105 |
Average profit | 442 939 cr |
Highest single transaction | 83 767 320 cr |
Mining |
|
Profits from mining | 223 087 877 cr |
Minerals refined | 3 024 |
Materials collected | 5 599 |
Exploration |
|
Systems visited | 2 028 |
Profits from exploration | 187 830 968 cr |
Level 2 detailed scans | 5 885 |
Level 3 detailed scans | 6 811 |
Highest payout | 7 875 537 cr |
Total hyperspace distance | 79 650 ly |
Total hyperspace jumps | 2 729 |
Max distance from start | 7 516,11 ly |
Approximate time played | 11W 6D 14H 39M |
Passengers |
|
Total bulk passengers delivered | 4 224 |
Total VIPs delivered | 977 |
Total delivered | 5 201 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 13 |
Total profit | 168 319 cr |
Total rescue transactions | 8 |
Crafting |
|
Number of engineers used | 7 |
Number of upgrades generated | 223 |
Grade 1 upgrades generated | 54 |
Grade 2 upgrades generated | 48 |
Grade 3 upgrades generated | 64 |
Grade 4 upgrades generated | 33 |
Grade 5 upgrades generated | 24 |