CMDR Nervy profile
(Federal Corvette)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 8 336 523 552 cr |
Credits spent on ships | 3 223 957 300 cr |
Credits spent on outfitting | 2 991 983 000 cr |
Credits spent on repairs | 27 394 537 cr |
Credits spent on fuel | 362 240 cr |
Credits spent on munitions | 2 095 213 cr |
Insurance claims | 56 |
Total claim costs | 413 361 052 cr |
Combat |
|
Bounties claimed | 1 964 |
Profit from bounties | 414 214 806 cr |
Combat bonds | 127 |
Profit from combat bonds | 760 612 500 cr |
Assassinations | 9 |
Profit from assassinations | 4 371 292 cr |
Highest single reward | 551 946 cr |
Skimmers killed | 8 |
Crime |
|
Fines issued | 166 |
Lifetime fines value | 371 610 cr |
Bounties received/earned | 35 |
Lifetime bounty value | 18 300 cr |
Highest bounty issued | 5 000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 8 464 cr |
Commodities smuggled | 8 |
Average profit | 1 693 cr |
Highest single transaction | 2 788 cr |
Trading |
|
Market network | 78 |
Trading profit | 10 115 143 865 cr |
Commodities traded | 101 896 |
Average profit | 36 649 072 cr |
Highest single transaction | 855 521 280 cr |
Mining |
|
Profits from mining | 8 316 666 929 cr |
Minerals refined | 7 641 |
Materials collected | 18 061 |
Exploration |
|
Systems visited | 2 499 |
Profits from exploration | 242 106 183 cr |
Level 2 detailed scans | 3 917 |
Level 3 detailed scans | 3 917 |
Highest payout | 19 715 904 cr |
Total hyperspace distance | 128 765 ly |
Total hyperspace jumps | 3 586 |
Max distance from start | 10 250,90 ly |
Max distance from Sol | 10 268,92 ly |
Max distance from Colonia | 23 705,84 ly |
Approximate time played | 5W 1D 19H 24M |
Passengers |
|
Total bulk passengers delivered | 169 |
Total VIPs delivered | 63 |
Total delivered | 232 |
Total ejected | 64 |
Crafting |
|
Number of engineers used | 17 |
Number of upgrades generated | 1 795 |
Grade 1 upgrades generated | 295 |
Grade 2 upgrades generated | 296 |
Grade 3 upgrades generated | 386 |
Grade 4 upgrades generated | 383 |
Grade 5 upgrades generated | 435 |
Crew |
|
Crew credits earned | 186 331 556 cr |
Crew hired | 10 |
Crew fired | 8 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 42M 26S |
Time in gunner role | 40S |
Time in fighter con role | 9M 24S |
Total credits accrued | 33 873 cr |