CMDR SERUIF profile
(Python)
Federation: Rear Admiral
Empire: None
Balance |
|
---|---|
Current assets | 9 722 621 107 cr |
Credits spent on ships | 773 660 171 cr |
Credits spent on outfitting | 1 863 978 563 cr |
Credits spent on repairs | 3 793 287 cr |
Credits spent on fuel | 133 731 cr |
Credits spent on munitions | 681 634 cr |
Insurance claims | 15 |
Total claim costs | 17 904 275 cr |
Combat |
|
Bounties claimed | 181 |
Profit from bounties | 10 207 865 cr |
Combat bonds | 1 |
Profit from combat bonds | 31 794 cr |
Assassinations | 22 |
Profit from assassinations | 2 042 968 cr |
Highest single reward | 733 177 cr |
Skimmers killed | 12 |
Crime |
|
Fines issued | 32 |
Lifetime fines value | 22 644 cr |
Bounties received/earned | 27 |
Lifetime bounty value | 28 800 cr |
Highest bounty issued | 5 000 cr |
Smuggling |
|
Black market network | 0 |
Black market profit | 0 cr |
Commodities smuggled | 0 |
Average profit | 0 cr |
Highest single transaction | 0 cr |
Trading |
|
Market network | 50 |
Trading profit | 1 385 599 821 cr |
Commodities traded | 10 298 |
Average profit | 14 138 774 cr |
Highest single transaction | 212 372 608 cr |
Mining |
|
Profits from mining | 1 324 928 623 cr |
Minerals refined | 1 205 |
Materials collected | 5 515 |
Exploration |
|
Systems visited | 3 714 |
Profits from exploration | 451 040 343 cr |
Level 2 detailed scans | 25 524 |
Level 3 detailed scans | 25 524 |
Highest payout | 10 741 952 cr |
Total hyperspace distance | 214 370 ly |
Total hyperspace jumps | 4 372 |
Max distance from start | 25 888,06 ly |
Max distance from Sol | 25 919,21 ly |
Max distance from Colonia | 25 598,29 ly |
Approximate time played | 3W 6D 9H 45M |
Passengers |
|
Total bulk passengers delivered | 0 |
Total VIPs delivered | 49 |
Total delivered | 49 |
Total ejected | 2 |
Search and Rescue |
|
Total items rescued | 10 |
Total profit | 245 743 cr |
Total rescue transactions | 5 |
Crafting |
|
Number of engineers used | 3 |
Number of upgrades generated | 260 |
Grade 1 upgrades generated | 69 |
Grade 2 upgrades generated | 56 |
Grade 3 upgrades generated | 64 |
Grade 4 upgrades generated | 45 |
Grade 5 upgrades generated | 26 |
Crew |
|
Crew credits earned | 9 862 886 cr |
Crew hired | 5 |
Crew fired | 5 |
Multi-Crew |
|
Total time in multi-crew | 6H 6M 22S |
Time in gunner role | 2H 51M 32S |
Time in fighter con role | 3M 1S |
Total credits accrued | 765 446 cr |